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Procedural Generation Done Right | Devlog #1

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Showing how to generate a world from scratch
with some weird cat animations
Procedural Generation is a way to automatically generate media via sets of rules.
By media I mean textures, animations, maps, dungeons, pixels and data in general.
It’s used in many movies and tv shows to create battle-like scenes like in Lord of the rings where they added more soldiers to the scene.
Music:
Slynk | Doctor Momentum
Free Me (Instrumental) | NEFFEX
We Bubbles | Freedom Trail Studio
By Cat Dev:
Factory Jam
Odd Reliance
Bright as my Factory
So, you are reading my description huh?
Look at these videos:
Cat Roguelike - Player Movement | Unity 3D
Randomization in video games, what's wrong in the industry:
Made a game in One Second:
#unity3d #gamedevelopment #unity #gamedesign indie game devlog dev log
with some weird cat animations
Procedural Generation is a way to automatically generate media via sets of rules.
By media I mean textures, animations, maps, dungeons, pixels and data in general.
It’s used in many movies and tv shows to create battle-like scenes like in Lord of the rings where they added more soldiers to the scene.
Music:
Slynk | Doctor Momentum
Free Me (Instrumental) | NEFFEX
We Bubbles | Freedom Trail Studio
By Cat Dev:
Factory Jam
Odd Reliance
Bright as my Factory
So, you are reading my description huh?
Look at these videos:
Cat Roguelike - Player Movement | Unity 3D
Randomization in video games, what's wrong in the industry:
Made a game in One Second:
#unity3d #gamedevelopment #unity #gamedesign indie game devlog dev log
Procedural Generation Done Right | Devlog #1
The Problem With Procedural Generation
Lecture Series - Procedural Generation | Ubisoft [DE]
Why Procedural Generation Can RUIN Games
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This is what happens when you mess with terrain generation... #cozygaming #gamedev #indiegame
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🎮 Learning UE4: 63 🎮 - Player Physics 🔬
Procedural Generation of Nuclear Throne
Procedural Generation using Constraint Satisfaction
Procedural Level Generation Demo
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