Procedural Generation Done Right | Devlog #1

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Showing how to generate a world from scratch
with some weird cat animations

Procedural Generation is a way to automatically generate media via sets of rules.
By media I mean textures, animations, maps, dungeons, pixels and data in general.
It’s used in many movies and tv shows to create battle-like scenes like in Lord of the rings where they added more soldiers to the scene.

Music:
Slynk | Doctor Momentum
Free Me (Instrumental) | NEFFEX
We Bubbles | Freedom Trail Studio

By Cat Dev:
Factory Jam
Odd Reliance
Bright as my Factory

So, you are reading my description huh?
Look at these videos:

Cat Roguelike - Player Movement | Unity 3D

Randomization in video games, what's wrong in the industry:

Made a game in One Second:

#unity3d #gamedevelopment #unity #gamedesign indie game devlog dev log
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Yes, I know wipers don't work that way🙂

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