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Procedural Level Design in Eldritch
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In this 2015 GDC talk, Minor Key Games' David Pittman explains how and why he used procedural level generation while making Eldritch and provides general reasons why procedural algorithms might be embraced by level designers.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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Procedural Level Design in Eldritch
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