How to make your UI and HUD Intuitive | 2D Beginner Game ART

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This is a moderately short introduction to some relevant aspects of making a User interface and Heads-up display, we'll be looking at some aspects of game UIs and learn some basics of what makes an interface intuitive and what mistakes to avoid.

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one good point a professional UI designer made was to NOT use flags at all, because they symbolize nations, not languages, and doing so would risk invoking a lot painful political stuff. Plus, some countries have more than one official language. It's best to just write the language name, preferrably in its own script.

Melodymist
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A few thoughts to add.

1. Don't get cute with your fonts. This applies to the game too. The fond is not the area to express brand identity. I immediately shut down a demo today because the font was unreadable.
2. If you have an accessibility menu all accessibility settings need to go there, this is often skipped. On that note as a side-note if your game has rumble you need an option to disable it, just my own bug-bear.
3. I don't like having to go to an apply button before exiting out. I should just be able go go back and either it saves changes automatically or it prompts me.
4. Your user testing should Include disabled people if possible, if not look up guidelines. I see so many things omitted that are easy to implement and covered by pretty much all disability guidelines.

dondashall
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It's nice to finally see Ori and Iconclasts, my 2 favorite games being used as a case study.😁

An experience i want to share is how it's best to work on the menu and UI of the game as early as possible. It saves a lot of time and makes room for improvement in the long run.
Also, another thing i would like to point out is that people need to try to make the ui as clear to understand as possible and presented in a way that doesn't slow players down, especially in-game tutorials and pop-ups.
Anyways, love the video as always, looking forward to more.😁

vcdgamer
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Interesting topic. I just noticed how I didnt know much about UI. Thanks Man.

Dardasha_Studios
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Love your communication style. Great video

miles
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My friend you look more and more dapper in each video.

stitchlipstudios
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I learnt how important this topic is after trying to play Celeste, the game is great but the UI and controls are the most frustrating ones i have seen, enough to uninstall it. Anyways great video as always.

Armilar
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Great video as always! You keep picking very interesting topics. If you don’t mind me askimg, what’s the next one going to be about?

Fareons
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6:13 what game is that? The closed caption says ‘girls song’ but I don’t think that’s correct 😅

goodpuppii