9 Impossible AIs vs 1 Human - Sins of a Solar Empire 2 - Full Playthrough

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5:04 this was important in sins 1 but you don't need to worry so much about killing the seige ships first in sins 2, when set to auto the colonise ability will never fire unless there are no hostile planet bombarding ships in the gravity well. No more having your planets insta sniped after auto-colonising them.

qweasdy
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Shields are down but that's fine.
Shields are down but that's fine.
Shields are down but that's fine.
Shields are down but that's fine.

Dead_Fish
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I used to play the first game with my Twin all the time when we were younger. Might have to coordinate with her to see if she wants to beat me in this as well.

RememberingStars
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This game's performance is honestly impressive as a longtime fan of the first game before games took advantage of multiple cores.

To be fair, they didn't radically change the game (no need to) but refined the gameplay, giving it much more depth with ship and planet items to customize your empire.

The OG Sins game was ahead of its time now that i think about it.

halhalmc
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Not played a lot yet, but in love with TEC Loyalists. It's crazy in the late game, with 500 supply garrisons. Almost all planets have 2 friendly neighbours, some have more. The planet itself has 500 garrison, and each neighbour has 500. There's always at least 1500 supply ready to respond to any incursion. On the borders, I love to set the garrison to aggresive, and just build however many factories I can fit. Like, 3 large and 5 small factories or something. It's an endless stream of ships raiding enemy systems, you can really start grinding them down that way.

theral
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Attacked with 1000 supply less than an hour in? Potato you're an absolute madman

MARKLAR
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can't wait for the star wars modders to get something out for this game, the mods for Rebellion were amazing.

BenjiSketch
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Oooo I love Sins of a solar empire, I didn't realize they made a new one!

LAKINGSquick
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I’m glad to see you playing this! Was one of my favorite games in high school. This release definitely surprised me! I figured the series was dead.

aaronvancuren
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Thanks for uploading a full play through potato. Fantastic

SenjaiYT
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I loved the first one. The new Sins 2 is a fantastic game. I love how much they kept it like the first one, but added in much.

commanderpower
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Small tip. If you want to be able to select certain groups of ships without needing to to micro manage finding them in the fray and dragging and dropping a box around them, you can CTRL+number to assign groups of ships to a number. And then use the top number row to quickly switch between those groups. This is especially useful when you set up your groups before you send them into battle. So even in a big fleet and a big battle, you can quickly switch between tactical strike groups with specific roles to move into the position you want without having to constantly search for and manually select them in the middle of a chaotic battle. You can even use it to quickly switch between multiple fleets in different systems.

Additional useful hotkeys:

Ctrl+Click = Select all of a specific ship (ie click on one ship and it automatically select all ships of the same type)
Shift+click = Add/Remove selected ship or group of ships (drag box) to selected ships. (Can be combined with Ctrl)

valhallasashes
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I'm pretty sure the massive econ spike was researching pervasive economy. I can't think of anything else that would spike econ that hard that quickly.

wadeperry
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Not sure if it was mentioned anywhere but for managing upgrades on capital ships, there is an auto-upgrade option in the Capital Fleet overview. Very useful for mid-late game (especially Advent with passive exp) so you don't have to manually click through them all.

MrNicko
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Those Advent fighter/bomber swarms are brutal. Just like the first game.

justinpyke
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Lmao, love you finding out about advent fighter squadrons.

Eyro_Elloyn
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You may have a billion ships, but do you know they jump into a system with a phase jump inhibitor and are now TRAPPED!

fare-
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I love how you take games that seem overwhelming and make them feel super accessible. This video helped me a lot on my own playthroughs.

JasonP
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I like the way you explain your actions and thinking at the time, plus you do it quickly and succinctly. Makes it very fun to watch your video. Much appreciated!

jordankidd
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Seeing an AI actually respond to a mutual capital attack gambit is amazing. So used to playing Paradox, Civ and Endless games where the AI will always choose to lose the game to siege random territories in the middle of your empire instead of reacting to your actions at all.

Tabako-san