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Java 2.5D from scratch - Raycasting test #3 - Floor and Ceiling
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Experiment to render the floor and the ceiling of traditional raycasting. No setPixel(x, y)-like function was used. Everything was rendered using only standard java 2D Graphics2D.drawImage() function.
The idea consists in first rendering the 2D top image of the floor and ceiling in an offscreen image and then use it to render the 3D perspective view. The result quality is not so good, but at least it works :)
ps.: sorry about the recording, don't know why the video is so laggy :( ...
p.s: use 'z' and 'x' keys to rotate the camera
Previous tests:
Very cool references:
The idea consists in first rendering the 2D top image of the floor and ceiling in an offscreen image and then use it to render the 3D perspective view. The result quality is not so good, but at least it works :)
ps.: sorry about the recording, don't know why the video is so laggy :( ...
p.s: use 'z' and 'x' keys to rotate the camera
Previous tests:
Very cool references:
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