How the Internet RUINED the Backrooms

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The Backrooms have surged in popularity recently. Backrooms youtube videos, Backrooms video games, Backrooms meme. If you're on the internet at the moment, you will, 100%, stumble across some sort of Backrooms video. However, you know how when a small internet story gets really popular. You know how it starts to decline in quality. This is something I've noticed happening to the Backrooms. From the terrifying nature of the Backrooms being lost over time, to the Backrooms developing incredibly convoluted lore all about different backrooms levels, backrooms factions, backrooms escapes etc. This is: How the Internet Ruined the Backrooms

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Backrooms is the perfect example of: Less is more.

theandrewtate
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I honestly preferred when the backrooms was more “psychological” horror based prior the introduction of entities. The idea that you have been thrown into an unfamiliar area, isolated from humanity (and the world in general), and stuck with the same noise looping over and over again in the background as you search for a way out, only to realize you are in an endless maze with little chances of escape, it’s just *terrifying*. You don’t know if you can get out because you don’t even know *if* there is a way out. It perfectly captures the worst fear every human has: isolation. I was always terrified of the backrooms because it reminded me of the dreams I had; dreams of me being stuck in a maze with strange noises that suddenly erupt out of nowhere.

And the worst part is, being stuck in isolation for a prolonged period can make a person go insane. Prior these lame entities, the only “entities” you would encounter were said to have been previous humans that were stuck in the backrooms before you that have gone mad. But even then, people used to say the noises you heard were just a trick of one’s mind because of how paranoid and anxious you would become over the time being trapped there.

TLDR: Psychological horror backrooms will always be better imo.

incognitohalfwit
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I do agree that the constant changing of the levels is getting to be a bit much. The only issue is the true original Backrooms had at least one "entity". "Pray you don't hear something moving near you, because it sure as hell has heard you" does at least hint that there's more than isolation.

JustinCase-eyok
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I think you believe that the first creation of the backrooms was made by Kane Pixels, but that is simply untrue. The backrooms were created way back on 4chan, then transported on reddit and they endend by creating a wiki fandom which was designed to continue on the idea of the backrooms and create a full on story about it. After a while, some people on the community thought that the wiki fandom was becoming more and more of a degenerate place and decided to make a wikidot which would be more coherent. The idea of multiple people stuck in the backrooms and other entities have been there for a while, its just recently that Kane Pixels created a series in his own version of the backrooms being made of only the first level which became extremely popular.

ItShwifty
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My main problem: why call them "levels"? Just call them floors, damn it. The internet took the concept of the backrooms and made an SCP knockoff with videogame elements in it.
The only way to save this is to get rid of all this cheesy "document" style of writing, and opt for something more abstract. I'm not asking for Eldritch Novel levels of writing, I'm asking for the original concept of the backrooms to stay as intact as possible.

lennyface
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I think the Kane pixels type entity could work as long as it’s not constantly a looming threat. For example, like you mentioned, catching glimpses of it but not fully seeing it. Though I also don’t mind getting chased by it once, that way it’s known that it’s really there. The thought that a creature is constantly in the same space as you can also help with the psychological aspect of the backrooms. So a chase scene isn’t bad in my opinion. Also on another note, I personally love the lore reset Kane pixels did with his series. It’s kept more grounded, expands the lore behind it, but doesn’t overstay it’s welcome. I do also absolutely hate the oversaturation of levels and entities though.

epiclyy
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100% agree with you. I used to like the backrooms, but then it suddenly got popular out of absolutely nowhere and got turned into another typical creepy pasta.

Vintagesonic
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One thing that really annoyed me is people adding things into The Backrooms such as random slides(?) and it just simply doesn't make sense.

Edit: It also annoyed me how there wasn't really a creator. Basically I mean everyone can add anything and it somehow becomes canon. It's a big mess

corc_.
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I remember back before the found footage series the so called "monsters" where pretty much agreed to be hallucinations, like "dont follow the voices" being just voices of other humans in your mind because of the lack of human interaction and the extreme isolation but no, now the voices are part of "entity 5254956" (insert edgy name here) or whatever other bullshit some random youtuber comes up with to hook a bunch of 12 yo kids

hermes
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The thing about the Backrooms is that it's made by the community, so there's no true canon, you can follow different ones or just make one completely up, some people don't even consider the Backrooms as the classic yellow rooms everyone thinks of, but instead just a dimension of different liminal spaces. The Backrooms isn't ruined, because anything you don't like about you can just ignore or change.

xboydubose
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I think the concept of a monster lurking somewhere in the backrooms is totally fine, but I don't think there should be 100 of them, maybe 1 that you could ultimately run into, even with it being a small chance of doing so. I think that wandering never ending halls is super scary, but with that feeling of being watched and something in there with you that you cant find, is scarier.

Phantommmx
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I've finally found a video that resonated with me about the backrooms. The best part of the backrooms was the uncertainty, the isolation, the unknown. And then suddenly I found out there are slides in it, and different SCP monsters, and somehow it is being experimented on and people can come in and out alive. It just lost its magic for me.

davidci
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I greatly agree with pretty much every point in this video
I like the idea of slowly dying in a room and going insane more then a weird skeleton creature coming in and beating the shit outta you because it can

windybro
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If you are an OG like me and remember the first surge in the popularity of the backrooms in around 2019, you'll know that in the original creepypasta, there were no levels nor vivid descriptions of entities. There was only a description of the rooms and there were implications that not many, but an _individual_ something was pursuing you constantly. I think this single entity is what, for me, turned these rooms from a place filled with entropy and uncertainty to an absolute nightmare. Also, the last line the creepypasta left off on. "God save you if you hear something, because it sure as hell has heard you." This line carries an air of omnipotence. Whatever is following you isn't an animal or scawy fweddy fazbearth or even anything you can comprehend. It is aware of your presence, constantly stalking you, waiting to claim your life. Despite this, you don't know what it is. What was scary for me about the backrooms wasn't just the fact you were alone; rather, you were alone with an individual who was constantly hunting you with no obvious way out, places to hide, or even an end in sight. The backrooms aren't just an endless set of rooms. It's a place you are doomed to die in after losing your sanity. Which is why I somewhat agree with your point that putting things like slides that lead to your demise or polygonal monsters makes the rooms seem silly. And while Kane Pixel's take on the rooms is interesting, I think the backrooms aren't just a setting to put a bunch of creepy monsters in, the backrooms _are_ the monster.

yourfavoritezoomer
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I hate it whenever people get misled about backrooms videos, games and "found footage" vids, like people get misled so much. Like some random ass dude got surprised when there wasn't lab workers and string entities in the original wiki 🗿

KylerLiam
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the idea of the backrooms has been like this ever since 2020, entities and things alike have been a topic in the community ever since its very conception.
Hell, the original 4chan post mentions "hearing something" it was very clear that having entities was in the original idea.
The problem is how it was handled, the infinite levels, the stupid creatures, there's just a point where everyone get burnout of this, i was a massivd fan of the wikidot last year, but i got extremely tired, which is a shame because the first 10 levels are very sick (level 6 not included lol).

edit:there also seems to be a misconception about the backrooms, but all of the massive levels have been here ever since 2020, its not something new, far from it actually.

joycemarques
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Backrooms was at its PEAK when there was only 9 levels, like 3 entities (smilers, skin stealers, and hounds) and the M.E.G was KIND OF popular

theREAL_freakytagious
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The levels and entities were always supposed to be there but only in the first five levels. The internet had made it into a huge thing but people had been making it before that. There are still things that will make you go insane like how the levels are still endless, there is a specific entity that will make the sounds that the last person they killed. It become something like SCP in a way where it’s a big list of stuff and really only the originals are mentioned like the first five levels. Level 0 is still the OG though but anyways you did a good job man.

pikapitts
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"Perfection is not when there is nothing left to add, but nothing left to take away"
The backrooms was perfect as it was. A psychological horror, when you are alone, and your only enemy is your mind itself, driving you into insanity as you attempt to accept your fate of being stuck in this place with no escape, until you die out of hunger or insanity.
But they just couldn't leave it, could they? A simple yet terrifying concept, turned into offbrand SCP.

sonarcha
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I've been there when backrooms were still a psychological horror and i agree that the monsters and the random ass levels removed the purpose of the backrooms and makes the concept more bland and mediocre

HareFryer