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Lossless Scaling Adaptive Frame Generation! (In-Depth Review, Tests, and Showcases)

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Hello! I got the chance to dive into the new AFG (Adaptive Frame Generation) feature of Lossless Scaling a bit early, so here’s another serving of my In-Depth Review. We’ll explore what AFG is capable of, when it shines the most, where it falls short, and what its biggest strengths are. And of course, don’t forget the side-dishes that includes showcases in a few games I’ve got installed on my humble system, and uh... editing gimmicks. Enjoy!
I have made a timestamp down below for your watching convenience, please do check it out!
📚 LEARN MORE ABOUT LOSSLESS SCALING💡
Check out Lossless Scaling on Steam :
Official Lossless Scaling Website :
Lossless Scaling Discord Server :
Lossless Scaling Reddit :
Lossless Scaling Steam Forum :
⏰ TIMESTAMP ⏰
INTRODUCTION
00:00 - Start
00:08 - Intro, LSFG AFG Update Video
00:46 - Common LS Issues of the Past
01:03 - Preview Build Disclaimer
01:11 - Universal Test Settings
ADAPTIVE FG
01:24 - Section Start, Adaptive FG
01:36 - Revisiting Fixed Mode
02:56 - The New Adaptive Mode
03:31 - Queue Target Value
04:31 - Fractional Value is Here!
05:02 - Frame.. Degeneration?
LIMITATION
05:37 - Section Start, Limitation
05:44 - Adaptive FG Is Not for Lowering FG Cost
06:07 - Why Isn’t 1.5x FG Lighter Than 2x FG?
06:29 - Rough Explanation of Fractional vs Integer FG
07:29 - What’s the Purpose of FG Below 2x?
07:56 - Constant 1.5x FG Cost isn't Justifiable
09:00 - Apple to Apple Comparison Fixed vs Adaptive
09:49 - How That Comparison Is Unfair to Adaptive Mode
STRENGTH
10:18 - Section Start, Strength
10:35 - Ease of Use, Applying LSFG Past vs Present (Past)
11:25 - Ease of Use, Applying LSFG Past vs Present (Present)
11:59 - Resolution Scale Rename to "Flow Scale", Updated Tooltips
12:26 - Ability to Work with Uncapped FPS & High GPU Load
12:47 - Uncapped FPS & High GPU Load Fixed vs Adaptive
CONCLUSION
13:24 - What I think about the addition (small opinion)
SHOWCASE
13:52 - Pre-showcase Specification Information
14:04 - Section Start, Showcase
14:07 - Settings Used in Showcase
14:13 - Cyberpunk 2077
14:44 - Ghost of Tsushima
15:12 - Tokyo Xtreme Racer
15:40 - World War Z
16:15 - Outro
---------------------------------------------------------------------------------
📝CREDITS📝
Thanks to THS and the LS community for the early access to the updates!
If you're interested in the beats from 13:2x onwards, that's made by my boy PENGGG's, check him out in his social listed below :
---------------------------------------------------------------------------------
🎵ATTRIBUTION🎵
Song: Apollo On The Run - Echo [NCS Release]
Music provided by NoCopyrightSounds
I have made a timestamp down below for your watching convenience, please do check it out!
📚 LEARN MORE ABOUT LOSSLESS SCALING💡
Check out Lossless Scaling on Steam :
Official Lossless Scaling Website :
Lossless Scaling Discord Server :
Lossless Scaling Reddit :
Lossless Scaling Steam Forum :
⏰ TIMESTAMP ⏰
INTRODUCTION
00:00 - Start
00:08 - Intro, LSFG AFG Update Video
00:46 - Common LS Issues of the Past
01:03 - Preview Build Disclaimer
01:11 - Universal Test Settings
ADAPTIVE FG
01:24 - Section Start, Adaptive FG
01:36 - Revisiting Fixed Mode
02:56 - The New Adaptive Mode
03:31 - Queue Target Value
04:31 - Fractional Value is Here!
05:02 - Frame.. Degeneration?
LIMITATION
05:37 - Section Start, Limitation
05:44 - Adaptive FG Is Not for Lowering FG Cost
06:07 - Why Isn’t 1.5x FG Lighter Than 2x FG?
06:29 - Rough Explanation of Fractional vs Integer FG
07:29 - What’s the Purpose of FG Below 2x?
07:56 - Constant 1.5x FG Cost isn't Justifiable
09:00 - Apple to Apple Comparison Fixed vs Adaptive
09:49 - How That Comparison Is Unfair to Adaptive Mode
STRENGTH
10:18 - Section Start, Strength
10:35 - Ease of Use, Applying LSFG Past vs Present (Past)
11:25 - Ease of Use, Applying LSFG Past vs Present (Present)
11:59 - Resolution Scale Rename to "Flow Scale", Updated Tooltips
12:26 - Ability to Work with Uncapped FPS & High GPU Load
12:47 - Uncapped FPS & High GPU Load Fixed vs Adaptive
CONCLUSION
13:24 - What I think about the addition (small opinion)
SHOWCASE
13:52 - Pre-showcase Specification Information
14:04 - Section Start, Showcase
14:07 - Settings Used in Showcase
14:13 - Cyberpunk 2077
14:44 - Ghost of Tsushima
15:12 - Tokyo Xtreme Racer
15:40 - World War Z
16:15 - Outro
---------------------------------------------------------------------------------
📝CREDITS📝
Thanks to THS and the LS community for the early access to the updates!
If you're interested in the beats from 13:2x onwards, that's made by my boy PENGGG's, check him out in his social listed below :
---------------------------------------------------------------------------------
🎵ATTRIBUTION🎵
Song: Apollo On The Run - Echo [NCS Release]
Music provided by NoCopyrightSounds
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