Lossless Scaling Adaptive Frame Generation! (In-Depth Review, Tests, and Showcases)

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Hello! I got the chance to dive into the new AFG (Adaptive Frame Generation) feature of Lossless Scaling a bit early, so here’s another serving of my In-Depth Review. We’ll explore what AFG is capable of, when it shines the most, where it falls short, and what its biggest strengths are. And of course, don’t forget the side-dishes that includes showcases in a few games I’ve got installed on my humble system, and uh... editing gimmicks. Enjoy!

I have made a timestamp down below for your watching convenience, please do check it out!

📚 LEARN MORE ABOUT LOSSLESS SCALING💡
Check out Lossless Scaling on Steam :

Official Lossless Scaling Website :

Lossless Scaling Discord Server :

Lossless Scaling Reddit :

Lossless Scaling Steam Forum :

⏰ TIMESTAMP ⏰

INTRODUCTION
00:00 - Start
00:08 - Intro, LSFG AFG Update Video
00:46 - Common LS Issues of the Past
01:03 - Preview Build Disclaimer
01:11 - Universal Test Settings

ADAPTIVE FG
01:24 - Section Start, Adaptive FG
01:36 - Revisiting Fixed Mode
02:56 - The New Adaptive Mode
03:31 - Queue Target Value
04:31 - Fractional Value is Here!
05:02 - Frame.. Degeneration?

LIMITATION
05:37 - Section Start, Limitation
05:44 - Adaptive FG Is Not for Lowering FG Cost
06:07 - Why Isn’t 1.5x FG Lighter Than 2x FG?
06:29 - Rough Explanation of Fractional vs Integer FG
07:29 - What’s the Purpose of FG Below 2x?
07:56 - Constant 1.5x FG Cost isn't Justifiable
09:00 - Apple to Apple Comparison Fixed vs Adaptive
09:49 - How That Comparison Is Unfair to Adaptive Mode

STRENGTH
10:18 - Section Start, Strength
10:35 - Ease of Use, Applying LSFG Past vs Present (Past)
11:25 - Ease of Use, Applying LSFG Past vs Present (Present)
11:59 - Resolution Scale Rename to "Flow Scale", Updated Tooltips
12:26 - Ability to Work with Uncapped FPS & High GPU Load
12:47 - Uncapped FPS & High GPU Load Fixed vs Adaptive

CONCLUSION
13:24 - What I think about the addition (small opinion)

SHOWCASE
13:52 - Pre-showcase Specification Information
14:04 - Section Start, Showcase
14:07 - Settings Used in Showcase
14:13 - Cyberpunk 2077
14:44 - Ghost of Tsushima
15:12 - Tokyo Xtreme Racer
15:40 - World War Z

16:15 - Outro
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📝CREDITS📝
Thanks to THS and the LS community for the early access to the updates!

If you're interested in the beats from 13:2x onwards, that's made by my boy PENGGG's, check him out in his social listed below :

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🎵ATTRIBUTION🎵
Song: Apollo On The Run - Echo [NCS Release]
Music provided by NoCopyrightSounds
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Комментарии
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This update is out by now on steam! so you don't have to go the beta branch to try it.
Other thing that's added that I didn't mention on the video (due to me using a preview build) and it's added later on is:

- Close to tray
- Removed herobrine

enjoy!

jagadhie
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Lossless scaling is probably the best 5 bucks I've ever spent in my entire life

leonardodeangelis
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I really like the quality of these lossless scaling videos of yours. They just have this polished feel I like.

Ecalypse
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Once again lossless scaling is proving itself to be the best money to value purchase I have ever made on PC

noodle
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4090 performance at $5, impossible without Lossless Scaling.

BenCH
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money well spent, works in any game or video application, i love it so much really

SxrapH
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The SOLE reason i could play Elden Ring with comfort, bought frames for almost 3 dollars.

mustafaaydilek
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the developer of lossless scaling is definetly going to heaven

fauzanbri
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such a high quality editing, i thought i was watching a +100k subs channel.

jackfrost
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Never have thought i would see the 60 / 30 🤣, thanks for the great video as always 🔥

benlin
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I bought this app a long time ago and omg it has progressed so far. It is magic.

vulcand
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I feel like the main reason to use adaptive is if you get sudden drops, let's say you do 60 - > 120 with fixed if there is a sudden drop it is much more noticeable.

respectmathias
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I have been an avid pc gamer throughout my life. LSFG IMO is nothing short than a miracle, m flabbergasted by what this Little tool can do. Its literally like upgrading ur gpu cpu and ram when u r actually not. I hv been using this tool since last 1 year and man its becoming better by the minute. My pc is a potato literally in there is no fkn way i can evr dream of running any titles launched after 2023 but using this tool has helped me play every single latest game out there. Eg. Currently m playing kcd2. My pc can't even manage stable 24 fps at the lowest of low settings coz of bottleneck. This is where LSFG 3.0 came to rescue. I capped the frames to 22 (yes) in nvidia CP and applied 2x LSFG 3.0 and boom 44 fps throughout the game( except in areas like kuttenberg where it dips below 40 BLACK DEV IS A GENIUS.. KEEP IT UP

maximus_ab
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This is about the only software left that is keeping me on windows, wish it could be easily implemented on Linux and the steam deck.
A man can only wish.

TP
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I would be very surprised if you havent had a company reach out and pay you to do their patch notes. These are super well-paced and organized, provides perfect examples, and very well produced.

Small things like adding little movements to text, audio ducking for when narration, and keeping with the theme of LFG by using pixel fonts and style

Super well done, you've got your formula down perfectly IMO. I commend the attention to detail.

DogD
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This is amazing, you explained everything so clearly! And huge thanks to the dev, this truly is a game changer for handheld gaming.

Benzin
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The production quality of this video is just insane

shreyameshram
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Absolutely love Lossless, one of the best purchases I've made. Not just for the quality frame generation (made much better in recent updates), but also access to BCAS upscaler - it makes everything so much sharper and clearer, very much transformative on all fronts.

queenbeeader
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The production quality of this video is insane! Thank you!

fredericcalendini
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The holy duck that saved gaming - Hail LSFG

nahum