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OpenGL Terrain and Grass Rendering Part 2
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This is an OpenGL demo featuring tessellated terrain, reflective water, geometry shader grass, a post-processing light scatter shader, and Clustered Deferred rendering.
The clustered rendering implementation can support 4096 lights, limited by the number of lighting calculations and OpenGL uniform block size.
Height, color, and normal maps generated with World Machine.
The clustered rendering implementation can support 4096 lights, limited by the number of lighting calculations and OpenGL uniform block size.
Height, color, and normal maps generated with World Machine.
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