Why a LOT of Imperial Armies are Taking This Unit... Adeptus Arbites Exaction Squad Review

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Let's talk about the Adeptus Arbites Exaction Squad and why they're looking good right now in Warhammer 40K...

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0:00 Intro
1:11 Exaction Squad
3:06 Datasheet
5:32 Upgrade Choices
9:00 Vigilant + Subductor Squads
11:10 In Game Use
13:15 Overall Thoughts
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For those of you who can't find them for sale right now, Necromunda Palanite Enforcers are a fairly easy conversion or proxy.

musicalcharge
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The reson is quite simple: this is the only way for most imperial armies to have doggo.

midnightflare
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I just hope we get the option/objective to take enemy units in alive…
I could just see Abbadon with comically sized handcuffs being crammed into a squad car.

ButFirstHeLitItOnFire
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If you are a Knights player and your "cheapest" Knight is ~150 points, these can fill up the "I have 40 points left over so I may as well take something" spot. The fact that they can hold objectives and perform Actions is just icing on the cake.

chuckhoyle
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Reminds me a lot of the "Loyal 32" from index 8th edition. Where every imperium army had three 10 man guard units and 2 company commanders for objective holding and cp farming

XYZdude
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I loved using them in my army because they were the worst kill team until recently lol. Gave them a chance to at least do something.

uniwolfacorn
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Let's be real - A squad a of shiny, gritty 'Judge Dredds', accompanied by a mechanical K9, and equipped with something called a "Soulguilt Scanner" is a no-brainer auto-include regardless of points cost. They make even assassins look like pussies

luckylarry
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Man really make me wish for the rogue traders army or something like this, would totally love it. Especially with the boarding action agents of the imperium box being avaible.

Garivaldii
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I kinda wish the Catachan had these kinda weapon options. Imagine them with shotguns.

Kingofdragons
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I'm completely on board. It's just strange that GW didn't anticipate this being the unit for all seasons, for virtually every Imperial Army. They've gotta be losing money every single day that injection mold lies there cold and unused. Let's get with the program, GW, I thought you guys liked money! 😂 ka-chunk, ka-chunk guys, print us some space cops!!

RSBurgener
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It’s useful to know I can use my Arbites Kill Team in WH40K and at 35 pts, it’s possible to fit into many lists to use those annoying unused points.

However, I’d still prefer the option of adding 1-2 models to a unit (a la 9E) instead of 10e’s fixed unit composition rules.

reavern
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I did consider them for my custodians army or navy breachers or voidsman for 40 pints

shaunwilson
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Still waiting for the release of Codex Adeptus Arbites! With Judges, Repressor transports (very much now required given the three current unit choices), Bikes, K9 Squads, and Bastion-like 'Precinct House' fortifications...perhaps a couple of 'lone operative' undercover detective types too...

HighlandPhoenix
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This would be a good series or extended video for each army to help people find those "Must Have" units for 10th for their army when you are like myself and 2nd guess when you auto include certain models.

Jenx
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these guys are so cheap there’s no way it isn’t some kind of balance error. the other arbites squads are much more expensive and yet have less capabilities.

you can also compare them to navy breachers to see an even more drastic difference in power and points cost

sop
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I’m just so happy that they are back in the lore and game.

Riddler_von
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I can give my reasoning as a Custodes player. They’re 5 less points than a Prosecutor squad, they get 1 extra model (so essentially 5W to a Prosecutors 4W), get 1 less armor save, but get a natural 5+++ FNP vs all damage rather than a 3+++ vs Psychic attacks and a 4+++ vs Mortal wounds. The Exaxtion squad also has more impactful fire power. A grenade launcher, heavy Stubber, and or Webber are great for some cheap plink damage. The exaction squad also has Assault and Pistol weapons allowing the unit to perform action after advancing and while in combat making them a better utility unit.

So for 5 less points you get a more durable, more deadly, better action unit. I guess the one downside is that this will most certainly mean a point increase for the Exaction squad which is necessary, but I’d also like SoS to go way down for Custodes (amongst other necessary point adjustments). Why are Witchseekers 15ppm and Venetari 80ppm. The hell GW?

StephenHenryIV
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Seeing the medkit from these gives them a 5+++ while Leagues of Votann gets a 6+++ from theirs is such a kick in the balls... Oh and don't forget shotguns with the same range as our squad's magna rail rifle...

Really cool models though!

patrickcoyne
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Assault also lets them advance and perform an action, since GW removed "actions" from the core rules vocabulary for no reason and just tied it to "eligible to shoot" in the missions.
So now literally everything can do actions now and things with Assault/Pistol weapons are valued higher than they normally would (Pistol is also great because actions only prevent you from charging, not fighting in ongoing combat).

PhantomJavelin
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So glad I bought 4 of these when I did at market price ;-;

Also it's pronounced: Space Cops

TheRealCatoSicarius