How to Animate a Tool | Roblox Studio

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This video is now outdated there is an updated video out now on my chanel:

DevForum:

Moon Animator:

#roblox #robloxstudio
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There is an updated video out now for anyone watching:

pofrow
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bro are you being held hostage while voicing this

Wickedry
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I just realized Moon Animator costs Robux now so if you don't have it do use the default animation program given by roblox and for Dummy again use the roblox given program and for the welding you have to press the + button on the BodyAttach and insert a weld then make Part0 the BodyAttach and Part1 the part you would like to weld (for example blade, grip)

You can also use other welding programs if you don't want to do it one by one

DON'T USE THE TOOL GRIP PLUGIN THIS WON'T WORK IF YOU USE THAT

pofrow
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You're underrated as hell. Needs more subs

jinxed-truly
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after a few trials and errors — it finally worked! thanks for this tutorial ^^

wngyi
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tysm, i was thinking how to animate a tool like for a while

ixylovespies
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This is such a great explenation of the original devforum post.

Like for example if anyone wants to have the right arm have the motor6D, you show us how to reference parts that have spaces between them.
This is honestly a masterpiece of a tutorial.

donescense
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good video but i have this problem, whenever i equip the tool the animation plays but i dont have the tool in my hand.

AntiCasper
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For some reason. When i equip tool, the tool just fall down from the dummy


The Motor6D didnt spawn in my player model

AMORSTUNNED
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if you continue walking and you equip the tool and still continue walking, since in the end of the animate script it force to play the idle animation, it doesnt care about if you are walking, so while walking you make the idle animation, but the second you stop and restart walking, its back to normal

robloxkid
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For people, who asks about moon animator.
You can use default animator

drebkozeal
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Hi, it helped a lot! Can you also make a video on how to loop these animations?

coffilhg
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yo this is real nice man keep up the good work :)

ChezzieCz
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I don't know why but the character's right arm doesn't seem to be affected by the new animation, it just plays the default animation, all the other part are fine tho. The weird thing is that it plays the correct animation just for a split second, then what I described earlier happens. Any idea on what it could be?

kai-fwhq
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Dear viewers if you have the bug where the idle anim still plays instead of the walking anim then replace your anim script inside of your tool for this:

local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid =

tool = script.Parent.Parent.Katana


= false
= true

local SwordA1 =
local SwordA2 =


SwordA1:Stop()
SwordA2:Stop()

end)


= true
= false

local animation1 =
local animation2 =


animation1:Stop()
animation2:Stop()

end)

pofrow
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you cant believe how much i stuggled to animate a damn tool. i watched this video like 3 times then like 7 other videos. then i came back to this one again and it finally worked. this simple process cost me multiple braincells
Edit: for some reason when i play the animation the tool is held in the hand in the default way and not how i animated it. how do i fix that?

seeskefu
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No animations play and the tool just goes to where it is on the baseplate nothing is anchored in the model either what did i do

XLR_-dhuo
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ok i have a glitch i animated an animation in then when i used the tool in i was making a fighting tool it went alr with the script but the bad thing was that the animation wasnt right the animation was like heavy for the character the hands didnt move where they were supposed to finish moving at

SodaDude
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for the animations all the other parts of my body work except for my right arm, it just sticks out like the default classic sword item

someoneinvr
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an issue im having with this is that whenever i test the game, the sword does not appear yet the animation still plays, can this be fixed?

Edit: I had forgotten to add the "BodyAttach" to the starterPack tool. Great Tutorial by the way!

kingmango