CTA - Body Keyframe Animation - How to by Garry Pye

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In this video I will show you how to keyframe animation for the body movement of your G3 actors for Cartoon Animator.

Topics include-

- How to use the Transform track for body motion keyframing
- How to use the Jeirarchy leyer view to select bones
- How to use the 2D Motion Key Editor to select bones
- How to use Stretch Bones to extend bone length
- How to change Hand poses

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I've had 5 since it came out, but no time to sit and play. When I first read the title to this, I read HOW TO BE GARRY PYE. Yes, I want to be like Garry Pye. This is a Great tutorial. I think I'm going to use this weekend to really dig into all the new features in 5 and overdose on all your tutorials. This is great stuff, Garry! Thanks for all you do.

TheseStars
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I am looking forward to animating my poem. Your tutorials have been a great motivator for me. Keep them coming. Thanks Garry.

eightythree
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I'm going to work backwards just to be difficult! This is an absolutely first-class tutorial. Very clearly explained and well paced and combining animation/acting techniques with how you can apply them in cartoon animator. Also very important advice not to overdo things just because you can. I have loads of remade animations which are great, but particularly for dialogue, manual keyframing done carefully can add a whole new dimension. Been too busy to finish my current animation but you have inspired me to knuckle down and get it done. Thank you very much.

toonarama
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Garry, it's super explained. I love it

angelikareschke
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Hello Gary, I really love your short and straight to the point tutorials. They are easy to digest and a great reference guide. I was wondering, do you know if Onion Skin is possible in CTA 5?

michael-orian