All Changes to Ancestries and Heritages in Pathfinder 2e's Remaster

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Thank you to Paizo for providing to me the Player Core and GM Core so that I could review the material and get it out to my audience early. Though I was provided the books for free this is not a sponsored video and all thoughts and impressions are my own.

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Since you mentioned you getting a lot of negative comments lately, I thought I should say that I love your channel and that I think you are doing great work. As someone who has only been into pathfinder for a few months now, I am really surprised how wholesome most of the creators in this scene are. SO yeah, keep it up. And thank you for covering the remaster in such detail, it is really appreciated.

emptyptr
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A couple of notes for ya', not meaning to complain but only to help you out!

1. The Ancestry Weapon Expertise feats aren't necessary anymore. Those feats were mostly important for Wizards, Bards and Rogues with bespoke lists of weapons that wanted their ancestry weapons to match their highest weapon proficiency without actually having simple/martial weapon proficiency. But now that all classes are either trained in simple weapons or trained simple and martial weapons minimum, that distinction is no longer needed. Once their actual weapon proficiency goes up, the level 1 feat now will just apply that to the ancestry weapon.
Granted, if you wanted a spellcaster to wield an advanced weapon, now you need to take the Weapon Proficiency general feat so you get base-line martial weapon proficiency, and then you'll have your ancestry's advanced weapons treated as martial weapons.

2. Hryngar are the new name of the Duergar, not the Drow. This was established during the end of the adventure path "Sky King's Tomb", where there was a letter talking about the Darklands that re-establishes some lore they wanted to changed as they started moving away from the OGL content. Drow are no longer a thing, at least in PF2E Remaster.

Hope this helps ya', bud!

Ezekieru
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Even if they have not updated Nethys, this would still be useful because then we individually would have to go and compare and contrast. Having it compiled in one spot, useful.

dannypestolesi
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I think you are doing a great job, and haters are going to hate, I’ve shared your remaster content to my friends and love getting your take on pathfinder stuff.

nickmortis
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Pretty sure the other versatile heritages(Ganzi, Aphorite, ect.) are coming in core 2. Core 1 mentions them briefly, but specifies it's focusing on "Empyreans and Cambions". Love your videos btw!

kingomnicide
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Yay! I've been super excited for this video! Thank you for all your hard work while we've been waiting for the Remaster to hit AoN.

For the "general weapon expertise" feats, I suspect they got removed because the Weapon Proficiency general feat now provides Expert proficiency once you hit level 11, making the ancestry feat to get Expert proficiency in Advanced-turned-Martial weapons redundant. Which might be a bit annoying since general feats are usually a little more valuable than ancestry feats, but Weapon Proficiency kicks in two levels earlier and applies to all martial weapons instead of just the weapons from your ancestry feat, so I think it balances out pretty well.

Also it's really weird to me that Bestial Manifestation still has the level 1 requirement when at least one other feat lost that requirement. Fiendish/Celestial Eyes also used to require level 1 and couldn't be retrained, but they completely removed that line from Nephilim Eyes.

rainraven
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34:08 I think the Nephilum only replaces tiefling and assamar. Those are both D&D races, while the Ganzi and Aphorite are original to Pathfinder. Also, Apgorite and Ganzi both come from the Lost Omens Ancestry Guide, while the new Player Core seems to exclusively draw from the Core Rulebook and Advanced Player's guide. Nephilim Resistance is likely a combination of Fiendish Resistance and Celestial Resistance.

ashtongiertz
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For expert proficiency in martial weapons you can take the weapon proficiency general feat.

KarterAurian
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I don't expect us to get the feats in the second book, why would they move some of them if the plan is to reprint all of them (6 more pages would have been enough to add the removed feats
So moving versatile heritage or mixed ancestry to book two would have been enough room for the feats, and you could easily argue mixed ancestry and versatile heritage are more uncommon and advanced options
I think the goal is to make it so that you have everything in the same book

bilboswaggings
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A few remarks:
8:55 General Feats Weapon Proficiency gives Expert at 11, Armor Proficiency Expert at 13.
So scaling is no longer needed.
23:40 Cooperative Soul seems worthless. Aid DC is 15 now.
9 Levels + 4 Expert = +13 just from proficiency. You will Crit half the time anyway - tendency rising.

christopherg
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Don't feed the trolls, don't let chat comments get to you. Just keep putting out good content and sharing your passion. I'm liking most of the changes, even if some of the naming changes could have been a bit more solid (my inner Tolkien craves more alliteration like bottomless bag vs spacious pouch, use of some Golarion linguistic flourishes and maybe a few names keyed off legendary spell casters like Jatembe, Razmir, or Nethys).

eqwwgrv
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43:00 I agree that it never felt in the original pf2e that half-orc/half-elf was encouraged to mix with non-humans, especially with it being barred from Pathfinder Society play. I hope PF Society will allow these new custom mixes for some weird wonderful adjustments. I'm think Catfolk with Shoony, for a Catdog situation, if it allows these heritages (Gnoll instead of Shoony if you can't use rare races) for something funky.

chiragasnani
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Hryngar are just the renamed Duergar FYI

SmallkellerReborn
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Well met. Don't forget to leave a like.

RexfelisLXIX
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13:02 The feat says you either Stride twice or Burrow twice, so doesn't that mean you can burrow a total of 30 feet with March the Mines?

eamk
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33:00 I feel like versatile heritages with lineage first level feats should automatically get ancestral paragon, with the prerequisite that one of the first level feats MUST have the lineage tag.

ashtongiertz
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I don't know if this is something you can fix, but Youtube automatically filed this as a World of Warcraft video game video.

VoltasP
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Thank you for your efforts. Much appreciated.

chrishudson
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I generally just allow my players to pick from all the extraplanar old Versitile Heritages as it makes sense to their flavour

natanoj
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Something very interesting about the Mixed Heritages is that they removed the fact that the other half has to be a human. What does this mean? let's just say that some particularly creative players would possibly present the GM with a Dromaar KOBOLD, for example.
And speaking of Kobolds, the new bit about the mixed heritages solved a rather nasty conundrum I was facing - namely, one of my player refuses to move to PF2e unless I let him import his Dragonborn. Now, take a wild guess at what happens when I make a Kobold mixed heritage and apply it to an Orc... Of course, I'll have to wait for Player Core 2, but wha-tever...

alarkhar