Economy Guide - Rise of Nations | Become Rich Fast!

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Roblox Rise Of Nations Economy very good. Armies very cool


kinda like a tutorial or guide but also not. Roblox and rise of nations very good combo

Music used in the video in order:
The Great Sea - The Legend of Zelda: The Wind Waker
Realm Overworld - The Legend of Zelda: Spirit Tracks
Wake Up, Get Up, Get Out There - Persona 5
SOS Backup - Sonic Frontiers
Main Theme - Hearts of Iron IV
Bowser's Galaxy Generator - Super Mario Galaxy 2
Time To Make History - Persona 4
Lorule Castle - The Legend of Zelda: A Link Between Worlds

00:00 - Intro
00:36 - The base of your economy
07:15 - Economic Strategies
10:03 - Tips and Tricks

What is Roblox? ROBLOX is an online virtual playground and workshop, where kids of all ages can safely interact, create, have fun, and learn. It's unique in that practically everything on ROBLOX is designed and constructed by members of the community. ROBLOX is designed for 13 to 18 year olds, but it is open to people of all ages. Each player starts by choosing an avatar and giving it an identity. They can then explore ROBLOX - interacting with others by chatting, playing games, or collaborating on creative projects. Each player is also given their own piece of undeveloped real estate along with a virtual toolbox with which to design and build anything - be it a navigable skyscraper, a working helicopter, a giant pinball machine, a multiplayer "Capture the Flag" game or some other, yet-to-be-dreamed-up creation. There is no cost for this first plot of virtual land. By participating and by building cool stuff, ROBLOX members can earn specialty badges as well as ROBLOX dollars ("Robux"). In turn, they can shop the online catalog to purchase avatar clothing and accessories as well as premium building materials, interactive components, and working mechanisms.

#roblox #robloxriseofnations #riseofnations
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i edited this with one hand, interpret this how you will

Amandos
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Amandus fr just discovered Oversimplified lmao

GjeladinJaha
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Good tip on developing cities/ building any buildings or making troops. When you put your cursor over the thing you want, it shows you how much it costs below the options.

HMS_Ramilles
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Bro made sure that his blitzkreig economy is 100% historically accurate 💀

ReapManYes
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I like the new update, hyperant is trying to make the countries feel more personalized by giving formables unique modifiers

khoucacola
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Good video and great edits! But for the blitzkrieg economy you're gonna get high war exhaustion really fast (if you're using the treasury to fight players at the same time). I also find sending 2k tanks to west africa as an easy way to get treasury money and resources that will help you save money from trades

SmackDatGame
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I am impressed with how fast you can improve your editing skills!

Also for 6:42 The consumer good can kind of cancels out the maximum taxation law depending on your stability goal. What I mean is that basically, in the stability section at the top when you hover over it it shows the "Goal" which usually starts at 50%. That means if that Goal > Current Stability, the stability will increase, and vise versa. The consumer goods only increase it by 25% which the goal will become 62.5, while the maximum taxation law will decrease by 25 which is I believe like 62.5 - 25 = 37.5. That means you don't really cancel it out but all you have to do is increase government spending to really cancel the -25 stability from taxation law.

I found that out from a comment on my video and now I understand why it gets slower to gain stability when it's higher. I quickly did the math so things are not 100% right but that's basically how stability works in Rise Of Nations.

mrun-gamer
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The video we all needed, quality as always

borp
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i usually make 3 elecs, invade some micronation, make steel, motor and fertilizer, invade some micronation, make 4 consumers and get factory outpout 2

lamelime
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Me: Raises taxes

People in my country: *anger*

Me: Uses technology to raise taxes

People in my country: *calm*

thearbadiller
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Du är väldigt bra på ron och du har lärt mig mycket med dina guides. Jag ville bara säga tack btw jag är också från Sverige

zpillaz
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2 elec 1 motor 1 steel invade jersey and belguim then get 1 fert 3 civs make sure you have factory output 2 researched and advance the research bureau or public service

GamingChairDiff
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Average factory output 2 fan vs average quantum computing rushing enjoyer.

DmitryySergeevich
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You forgot one more variable that affect tax which is the position of your capital as it boosts the city's output

LieEaterUsogui
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Eletronic parts are actually really good as you can just sell it to a bunch of countries and have a little bit more to make consumer goods

christianemazzola
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you can also sell fertilizer (if a country is buying 5 electronics and is rich enough, you can sell 5 fertilizer with it.)

HeydenHarvey
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I played Spain.. I WAS IN LIKE 100 MIL DEBT AND WAS LOSING 17 MIL EVERY 5 DAYS (I was buying 200 oil)

agent
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Good tips, but however I’ve been recommended to get research upgrades on the research tree so after I complete I can then eventually make nukes or fill out other research trees like army or tanks

itsdramahere
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This better not be just another sell consumer goods thing.

du_ckeymaster
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In short just make civ factories and upgrade tax if ur big and a democracy. Its that simple, no need for a long guide

unity