Unreal Engine 5 - Google Maps API & Cesium - Full tutorial PT 1

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Bring the world into Unreal Engine using Cesium and google maps.

*/ I am swallowing the mic and my API is exposed at 5.17, I know this! thanks for pointing out /*

You will need to register your epic account at Cesium, get a google maps api from credentials and install the plugin for Cesium using Unreal Engine 5.

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#googlemaps
#cesium
#unrealengine
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The fact that this is even possible is incredible to me. I'm not a game developer, but as someone working in a field, I can really appreciate the work that had to go into making something like that happen. Imagine if you could bring something like ARMA to a real-world place this way! That's just incredible... Thank you so much for the video, you're awesome!

kimtindall
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Thank you!
Your channel is a gem and your guides are one of the best ones in this area.

Northzen
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Unreal ! Thanks for the easy to understand explanation. Will be a great help for Pre-visualisation of location shooting. Will definitely explore. Cheers !

michaeliacono
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Thank you for making this, I'd love a part 2 version that's helpful on what use cases or Cesium-specific things we can do. 👍

jade_lin
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Video appeared in my “Recommended, ” glad I clicked! Awesome stuff!

chrisket
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Great and straight to the point tutorial! I started some testing after seeing latest google i/o event but stopped as it seemed there could be charges to my credit card if I surpassed some limit. Since I haven't read yet google documentation about it I decided to postpone this to a later date, but it would be great to have more info on this, a 2nd part for this video would be greatly appreciated for sure!

Mushbee
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this is incredible! cant wait to see where this leads us!!

treyespy
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This is amazing & mind blowing simply off the hypothetical wonder, congratulations 🙌🏾

ThankYouEverything_Will
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as soon as I plug in my API, i get error 403. code, please help

yatharthajadhav
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Wow! Iam CG Artist in the field pf archviz for more than 10 years now, and this is an awesome tool! Thanks for the video.

juanproano
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Amazing stuff!!! Would love to see part 2

matthewisikhuemen
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This is cool, would be good to be able to have the engine recognize map detail and compare with megascans, then replace with the most similar megascans asset. Kind of like what Microsoft flight sim does.

short-shorts
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UFF , THAT'S JUST PRETTY AMAZING, THE GAMES PRODUCTION A MOVIES IS GONNA BE A HIT IN THE NEXT YEARS, MIXING GOOGLE AND METAHUMANS TOGETHER! DAMN

michelguerrerostudios
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wow, thanks for the video. just appeared in my feed. good to hear a familiar accent on youtube. i must look more into this as i'd love to be able to use this to make a deathmatch game featuring me & my nephews using the street & surrounding area where they live as a map. though i'm working on a game at the minute, so it'll have to wait. just had a quick look at your videos, you've got a new subscriber. keep up the awesome work.

aidorrocks
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Incredible video man, glad to see it showing up in my recommended

KillerTacos
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I loved it. I subscribed. And would love for a tutorial on "how" on part two. coz I loved your process of explaining chronologically (make sense).

auto_Silencer
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Amazing video! Would love to see a part 2 showing how to export parts of the map if that is possible

losci
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Imagine what you could do with this.... A map of the world in UE5 with fantastic detail. Could maybe go into 1st person and walk around the entire world. Microsoft kinda achieved the same thing with using Bing map info for Flight Simulator X, but with this, you could touch it up with a lot of details, use nanite and Lumin to make good lighting. Would look fantastic.

thegoodolddayz
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Great tutorial. Due to the low fidelity and resolution in close up shots, it has no good practical use at the street level unless you take shots from 800 meters away (AT LEAST), but this is definitely the start of some great tech. It can also be used to zoom to a location to use it as a template to then come in and block out and make photorealistic with other assets. Thanks for sharing good sir!

tastydish
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Now we just need to throw in a 3d generative AI model to expand upon the buildings and foliage topology.

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