Drop Item Menu/GUI Tutorial in Minecraft [1.14/15+]

preview_player
Показать описание
We go over how to make and expand upon a drop item menu system, step by step.

Music:
►(1) Better Days - LAKEY INSPIRED
►(2) Distant - LAKEY INSPIRED
►(3) Fast Lane - LAKEY INSPIRED
►(4) Days Like These - LAKEY INSPIRED
Songs Used under fair copyright. Lincenses Below:
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
Рекомендации по теме
Комментарии
Автор

I *thought* I was good at commands, dear lord there is much to learn

lavamunkee
Автор

That's hilarious, as soon as you spelled Flint and Steel as Flint and "Steal, " the cops appeared xD

twirlzy
Автор

It’s crazy how many things are possible to make

IceMcFall
Автор

does anyone uderstand, if so this channel has got a lot of smarty subscribers lol

Joelmhalifax
Автор

Hey Cloud, I’m working on a rogue like map and I encountered an issue. I want that my entitys shoot to my player this is not an issue at all. The issue is that the projectile with certains conditions bounces on the wall. I’ve came out with 2 systems of moving projectile. The first one with X and Y vector that multiply the vector by -1 when it hits the wall and switch it. But it is not re applicable friendly. The other system is based on the direction of where the projectile looks and When it hits a wall it stores its y_rotation and with a calcul changes it.. But I’ve only managed to make it compatible for 3 wall and when it bounces the last one depending on if it comes from negative or positive y_rotation it will bounces or not.

I know you’re busy, and it is a feature that may be really useful to your zombie server as well. ( if you want a ray gun with a bouncing beam) so I wanted to know if you have some ideas on how to fix it?

Or I should stay on a x/y vector system, and always store target position and create a directional coefficient? Thanks you ^^

daniellazer
Автор

Hi,
how do i recreate it in minecraft bedrock?
Thank advance!
🤔🤔🤔🤔🤔

silviamonticelli
Автор

Hey Cloud Wolf I have a question, and it may be a bit long, so I'm making a texture pack, and currently I'm just testing stuff right now. So I'm changing the texture of an item depending on its Custom Model Data and this is what I currently have.


{
"parent": "item/handheld",
"textures": {
"layer0": "item/diamond_sword"
},
"overrides": [
{ "predicate": {"custom_model_data": 1}, "model": "item/diamond_sword1"},
{ "predicate": {"custom_model_data": 2}, "model": "item/diamond_sword2"}

]
}


So what I want to do is I want to change the name of the item depending on its Custom Model Data. So I went to the lang folder and found the diamond sword but I have no idea how to change the name depending on its Custom Model Data.


This is what I found in the lang folder.


"Diamond Sword",

and i want to add something like this


"Diamond Sword",
"custom_model_data": 2: "Diamond Destroyer",


but the second part with the Diamond Destroyer doesn't work with minecraft and I don't know what does. Sorry for such a long comment but do you know what I can do to fix this problem?

mightbeahuman
Автор

Can you show how to make a regular GUI system? You know where if you hold an item and right click a GUI pops up?

TRRoomba
Автор

Which text type do you use in sublime?

elhajeem
Автор

yes! was it because I suggested a GUI a while ago?

Beetless
Автор

Are we going to get a command wars season 2?

jumboolifant
Автор

Hey! How did you do the GUI in the chat? I think it can only be done by sending a new message but you can see when the chat changes...

gravitowl
Автор

How'd you make a winner detector for 1.14.4 ???

LforReal