GROUNDED: Master the TOP 6 Unstoppable Combat Builds in 2023

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GROUNDED: Master the TOP 6 Unstoppable Combat Builds in 2023

In this guide I'll be discussing the top six combat builds in grounded for 2023. Since the 1.0 update, the dev’s have continued to make both minor and major tweaks to combat: Rebalancing our weapons and armor, tweaking debuffs like poison and Venom, and changing how our combat mutations work. With all that said, let’s take a look at what I feel are the BEST builds RIGHT NOW!

CHANGES FOR MY TOP 6 COMBAT BUILDS - Post 1.2 Super Duper Update:

(SEE PINNED COMMENT FOR DETAILS)

The 1.2 Super Duper Update brought a lot of rebalances - buffs and nerfs. Many of my Top 6 Builds will no longer feel the same as before.

What everyone should understand, the dev's goal is, and has always been, to create a well-balanced game. And simply put, some of my builds were NOT balanced and allowed you to steamroll their content.

That said, it's not all bad news. Most of these builds simply need a little tweaking and an open mind, and you'll find they still perform very well. Also, some of my Builds have been significantly buffed, like the Ox Wizard! It's waaaay stronger now and it really didn't need it lol!

HOW TO FIND THE GEAR?

THE OX WIZARD

STUN PRODDER

THE SCARLET LIFESTEAL

VENOM BERSERKER

THE POISON WIDOW

PUNCH-OUT!

Timecodes

0:27 - The Ox Wizard
2:51 - The Stun Prodder
5:03 - The Scarlet Lifesteal
7:44 - Venom Berserker
10:09 - The Poison Widow
12:26 - Punch-Out

SOCIAL MEDIA:

🎵 Music By:

Timecodes

0:00 - Intro
0:27 - The Ox Wizard
2:51 - The Stun Prodder
5:03 - The Scarlet Lifesteal
7:44 - Venom Berserker
10:09 - The Poison Widow
12:26 - Punch-Out

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CHANGES FOR MY TOP 6 COMBAT BUILDS - Post 1.2 Super Duper Update:

The 1.2 Super Duper Update brought a lot of rebalances - buffs and nerfs. Many of my Top 6 Builds will no longer feel the same as before.

What everyone should understand, the dev's goal is, and has always been, to create a well-balanced game. And simply put, some of my builds were NOT balanced and allowed you to steamroll their content.

That said, it's not all bad news. Most of these builds simply need a little tweaking and an open mind, and you'll find they still perform very well. Also, some of my Builds have been significantly buffed, like the Ox Wizard! It's waaaay stronger now and it really didn't need it lol!

So let's start with the bad news.


1) PUNCHOUT

The Punchout build was nerfed the most. IMO it simply isn't worth the vast amounts of effort that goes into making it work in the first place. It performs ok on regular creatures - still worth using there. But against bosses, it's garbage. Completely not worth it unless you're a die-hard punching fan.

If you're set on using this build, here's some changes to help course-correct it. Your dmg has been hugely neutered, stunlocking is not as good with cooldowns in place, so we need to find a new niche. That niche is going to be consistently high dmg with high sustain. We are going to use the mutation Barbarian instead of Coup de Grass and Trapper Peeper - this allows us to consistently hit harder, as well as giving us trickle health regen. Our last mutation we use Blademaster…this is gonna dramatically lower our enemy's attack dmg, as well as keeping our stamina up to keep throwing punches.

Your consumables can remain the same as before. Some players may prefer subbing the previous meal for Miteloaf/Funguspacho for attack stamina instead.


2) THE POISON WIDOW

The poison widow build still feels great. There was a major change, however that does affect it. All sources of poison/venom, now tick down at the same time and at a slower rate.

This change is more detrimental to other poison builds. But thankfully, this doesn't affect this one too much thanks to our insane attack speed and the sheer number of DOTs we apply.



3) VENOM BERSERKER

Venom Berserker still performs quite well. However, two major things changed that affect this build: a) clubs cost significantly more stamina to swing, b) Venom and poison tick health down much slower than before.

We fix the stamina issue by changing out our meal choice for Miteloaf/Funguspacho to reduce our attack stamina cost by 10%. I'd also consider subbing your Smoothie choice for Green Machine for 20% faster Stam regen (40% total with Cardio Fan).

The Venom/poison debuff, is an issue we largely can't fix. However, now that our attacks cost more stamina, we will inevitably spend more time between combos, which allows time for our poisons to chip off enemies' health. The Time-to-Kill is longer, but besides that it kinda balances it out, more or less.


4) THE STUN PRODDER

The Stun Prodder build has had some interesting changes that are both good and bad: a) Enemies have a cooldown for being stunned…higher tier enemies have much longer cooldowns than low tier enemies, b) the base damage of the Prod Smacker has been significantly increased.

This is still a very good build, but you'll need to change your playstyle to utilize it well! At the beginning of engagements, use charged attacks like normal until you Stun the enemy. From that point on, it's best to switch to swinging this weapon like most clubs. I'd mix in a charged attack every 15 seconds to take advantage of the Ox armor perk Overbearing, which is gonna reduce the enemies attack dmg by 20% for 15 seconds - doing this offsets not being able to perfect block from Barbarian and the Entomologist Badge.

I don't think you'll need to make any adjustments to consumables. It feels really strong as is. But, if you find yourself wanting more stamina, you could sub in the meal Miteloaf/Fungushpacho to reduce attack stamina by 10%, as well as the smoothie Green Machine for 20% hyperstamina regen.


5) SCARLET LIFESTEAL

The Scarlet Lifesteal build has been altered by the update, but largely remains the same. There are 3 changes: a) the milk molar upgrade for +healing has been lightly decreased, b) the +healing effect from sleek Ladybug armor has been lightly decreased, c) the Tiger Mosquito Rapier (and mosquito rapier) have had their dmg significantly buffed.

This build has always been a build that works best for players that are good at consistently perfect blocking. For those players, this build still feels amazing as is even with the minor reduction in healing. That said, there are two changes you may consider.

The first change would be to have the mutation Shocking Dismissal on. The devs increased how frequent this procs. It feels even better to use now.

The second change is to consider which weapon you prefer, the Tick Macuahuitl or the Tiger Mosquito Rapier…this is going to require some field testing on your part. The Tiger Rapier hits pretty hard now, harder than the Macuahuitl. However, the lifesteal is less. On the other hand, the Macuahuitl has much better lifesteal, but the weapon dmg is less and its attack speed is alot less.

This ultimately comes down to preference. I still personally prefer the Tick Macuahuitl.


6) THE OX WIZARD

Wizards should rejoice because this build was MASSIVELY buffed. The spicy staff has stayed the same, it's already amazing. The other two really got some love, a)the Mint staff's dmg has been increased sizably, b) the Sour staff has had its dmg increased, pulse dmg increased, and stun heavily increased on direct hits.

Overall, there is nothing not to love here. If you weren't using the Mint or Sour staff before, you should really give it a try again because they hit HARD now.

ThatGuyNever
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I've never heard of you before but I am pretty well-versed in Grounded, so i figured I would take a look and see what I thought. This was a fantastic video. The production was great, the information was clear and easy to follow, the points were well-made and explained, and you didn't gloss over any details. Well done. I would love to see an archer build because even after over 500 days in my yard, I still haven't settled on one. My most recent build is the moth armor with the crow hat.

jimmyrodriguez
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For wizard you can also run the wizards hat along with the moth chest and boots. Taking buff lungs, wittle wizard, cardio fan is also advised for max stamina and staff dmg. The moth armor will give the staffs a chance to bleed along with refunding stamina. Because the staffs are super stamina hungry it's good to max stamina efficiency to maximize DPS. The ox armor is good for getting the max charges off tho. So ox if you want slow hard hitting dmg, or moth and wizard for projectile spam.

carbonmosa
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Wow I wasn't expecting a really detailed, well-explained build suggestions like this. I am so grateful sir. Thanks a lot

denizyldrm
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An okay alternative for the lifesteal build is to use the salt morning star instead of the Macuahuitl since it's a blunt weapon that can trigger barbarian for the HOT, but it's also a one handed weapon so you can still use a shield. I also use the ladybird shield just because I feel like I never see the red ant shield proc the block corrosion.

ballistic_gaming_
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great video, there's not many real videos about meta builds for this game out there so thanks a lot :)

KILLILAE
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Great video my friend. These are some bad ass end game builds. Exactly what I needed to change things up. I’ve been running widow spaulder with fire ant legs and mother demon mask and whatever weapon I prefer

Adabulldoya
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I use a modified version of the poison build with the mask of the mother demon, widow armour for the rest, club of the mother demon and thors pendant the mutations are meat sheild buff lungs apex predator and the other two are your choice. It’s very op I also use other weapons depending on what I’m fighting. I’ll definitely try some of yours as well

acid
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It's worth noting that for the Scarlet Lifesteal build, even if you're a god at perfect blocking it's more viable to ditch the Compliance Badge and use the Defense Badge (and this is spoken as someone who's pretty good at it myself). You won't get any heals from perfect blocking and you'll get 15% less HP from Lifesteal, but that's okay because you'll be taking MUCH less damage thanks to the way damage calculation works in this game. All percentage resistances from armor/buffs/etc get calculated Multiplicatively BEFORE defense from the Armor itself reduces the hit by a flat amount. This means that even though defense badge says you'll take 25% less damage, the actual damage you take will be usually reduced by 60% or even more depending on how weak the attacks were. This is great for when you're overwhelmed by weaker enemies. Most of the stronger hits in late game deal upwards of 150 raw damage. Even if you ignore consumables or type-specific defenses, these attacks get reduced to roughly 17 damage when using the defense badge along with corrosion+blade master+heavy armor resistance, while the exact same build with compliance badge will take roughly 54 damage, as compliance badge actually reduces your damage resistance. Sure you'll miss out on half your healing, but you'll also be taking a third of the damage, and this is on the STRONG hits of the game, it only gets better for everything weaker. Anything that deals less than 115 raw damage will deal only 5% of what it's supposed to, the minimum damage value against level 9 armor, so little damage a single hit with your weapon will usually heal it up.

AlphaSeagull
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Amazing production on a video. I just started playing Grounded and I was wondering what kind of depth it had so I saw your video and thought "builds"? I love build-crafting... The way you explained everything was easy to understand, entertaining, and super professional. Obsidian Entertainment oughta hire you to be an official partner/content creator. Liked and subbed. Keep up the good work!

poshinoposhi
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I didn't realise the best weapon was actually no weapon at all

EEE-
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My friend... I just subscribed and left a like. That video was f***ing masterful. Superb editing, excellent music choice, brilliant writing, well delivered narration, informative.... Dude. You need more subscribers. That's the best Grounded content I've ever seen, and in fact... some of the best YouTube content I've seen in a very long time.

KnightsArcade
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Love the video!! Keep up the great content and also to not be wired, the voiceover was the icing on top 💯 his voice was just pleasant to listen to

christianmladek
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The scarlet life stealer got me threw the javamatic orc attack Ty for the build😊

tristanthomson
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Assassin build with the trapper peeper 3 is still probably the best imo, that yoked damage, triple bleed and chain crits, it's insane. Add in a bard bow for the wasp spawn (it comes with +crit hit) and it's an insane set.

MCshadr
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Running an early game version of the life steal build with the Mosquito Needle. Just cleared the Black Ant Lab, so I can finally start upgrading my armor to sleek

ecanoya
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Great video. I liked the rap during the the stun prodder bit.

AkidoWarrior
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Really glad to see my vampire build here :)

TheKcs
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Been looking for a video like this! Can’t wait to try these combinations!

wrenchgod
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This video is great! I appreciate the work you went through to bring us all this information!

exoespeon
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