Custom Nodes | Designer Quick Tip #11 | Adobe Substance 3D

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In this video we're using Substance 3D Designer to turn an existing pattern or generator, into a reusable node.

Voice and video by Martin Schmitter.



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Designer Quicktip 11 Custom Nodes | Adobe Substance 3D
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Thanks to this video and some others I was able to create my own normal map generator for my projects!

joaquix
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You know what could be a great quick tip? Layering ! A lot of people struggle with realistic layering of objects without ugly intersection. Pebbles, gravel, coin piles, up-close sand material and much more. Lots of examples where one might want to have layers of depth.

Hwr
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Something I would love to see in a quick tip video, a guide on creating different types of leaks. I've been trying to create some leaks leak alphas in designer that I can then use as stencils in painter. And while I've made some decent looking stuff, there is still a lot that could be improved.

bradleydeman
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Question about adding custom nodes to a project: If I were to have some custom nodes added to my library in my version of Substance Designer and I want to create an SBSAR file, will all of the custom node dependencies be added to that SBSAR file or do I have to manually add those nodes to my project first?

Soulsphere
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Please continue the series. They are very very helpful. I wonder if there has a way to mimic the cutout filter from photoshop. Oh and I dont mind to learn more about pixel processor and FX map nodes

HapZungLam