5 OP STRATEGIES FOR MORE WINS - Against The Storm Guide Tips

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00:00 - Intro
00:58 - Happiness via Food & Services
05:12 - Opening Glades, Smashing Boxes
08:55 - Be A Trade Lord
12:02 - Rain Punk Heaven
15:17 - Structural Happiness

This is a Tips & Tricks Compilation for Against The Storm. It features various Gameplay and mechanical advices, helping Beginners and Veterans. This video is aimed to help through the introduction of victory strategies.

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I hope you don’t get demonitized for talking about pleasing beavers hard enough.

beanball
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Thank you for finally making me realize what was causing the resolve threshold to rise.

englishmuffein
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I kind of wish there was a way to remind me that I've cut off a specific item in consumption control. Half the time I disable an item temporarily, I forget to turn it back on.

unnes
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3:45 you can turn off services individually in their respectable buildings for zero resolve loss, it just prevents stockpiling luxuries inside... It only works if they're empty, the people will use up whatever's inside already.

sansenoy
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"solving my problems with money 😂" loved this quote! Good to see you back playing against the storm!

krynble
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For the cache playstyle : you need forester hut (cryst dew), toolshop and good cornerstone (silent looting or the one giving 1 resolve every 2 caches)

For trade lord : it works until prestige 9, especially with the +6 provision per glade cornerstone. At Prestige 10, the reduce value of amber and goods at trader make it really difficult. You need to be lucky and games are really long (basically if one settlement isnt finished before end year 7, you have failed somewhere)

rac
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Currently on Prestige 10. I can easily say you are one of the reasons for that!

Gearth
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Thanks so much for all the videos. You've been a big help. I have had the game about a week now and am loving it! Only just getting to 3rd level difficulty tho.

synchroshawn
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I've been enjoying all your Against the Storm videos, they have been a huge help for getting me able to step up my own gameplay. :)

Chris-wjpn
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You can turn off services directly in service buildings to avoid the resolve penalty for forbidding from the consumption panel.

LuminousAether
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Thanks! Your videos have helped me go from 9-10 year games on Pioneer to 7-8 year games on Veteran, and I'm winning pretty comfortably on Veteran. I've only ever lost one game, and it was a very unlucky seal map. I will probably try Viceroy soon!

The resolve route seems so hard. I tend to end up with a pretty even population spread because I really want to cover all the racial production boosts and comfort bonuses. It would be hard for me to specialize towards one race.

I tend to go the trade lord route. I took your tools advice from previous videos to heart, so I send as many caches as I can afford to lose and sell the rest. There's frequently trade routes for tools that pay big amber. I like going for wealth in pretty much all city-building games. Money solves a lot of problems. In life and in games, too.

I have seen a few people mentioning a combo of oil production and the temple and basically making hostility go away by sacrificing oil. I haven't seen it yet, but it sounds interesting.

I'd love to see some videos on specific biomes and challenges (like the fishmen holy site one!) if you are so inclined.

scullywully
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Thank you - your videos are always informative and helpful!

jabujabugaming
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really good guide. will help me tackle prestige difficulty

newkibu
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Found your channel when I bought othercide. Enjoyed this video as well.

wesleylang
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Great videos. This game is so fun and like others here, you've helped me a lot!

Would love to hear your thoughts on population growth. I feel like I constantly want more people, but obviously there's the issues that go with that... running out of food, growing hostility, etc. How do you balance that?

DrewSpencer
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Humans and foxes are op. All you need to know :)

kingbirdIII
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You talk about trade routes providing Amber under "Trade Lord, " but you're doing it the hard way. Packs of (Luxury or Trade) Goods are worth 1.5 Amber to any visiting Trader. Even the worst recipes give you 2 packs (turning 6 Flour or Wine into 3 Amber of purchasing power), and they are FAST. Once you get rolling, it's trivial to turn out 40 packs (60 Amber of trade power) in a single year, and I've had cities on Viceroy that stockpiled 120+ packs on year V / VI (Oil Press is a big part of this kind of output). Each year, you trade packs for Goods which can be turned into packs (no need to wait for your people to produce resources, and it only takes the 2 or 4 people to assemble the packs), and use your excess buying power to pick up whatever else is useful. Of course, it only works once you've got a Carpenter / Smithy / Weaver / Lumbermill or similar building to assemble packs ... but it's far faster and less random than using Trade Routes.

danielbudney
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Guildhouse+trade is absolutely broken. i can't understand how the dev left that in the game . Why haven't them made the price of items dynamic, because at some point, (about year4) you make so much amber that you can buy out, make huge amount of resolve because of the goods and the guildhouse. In one of my game, i had a +10 resolve on my guildhouse by year 6....
I won that same year while with other strats i really had to struggle and think. This one ? Just make boxes and provisions and you win...

kazual
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Am starting to please beavers hard enough - Dear god that sound so wrong

infjotun
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The games way to easy. There is never a reason to control food consumption at any point in a game.

joemartinez
welcome to shbcf.ru