Game Development Books you MUST READ

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I've been reading a lot of Game Development books recently and made this video to share my recommendations.
Learning from videos and courses is great, but books can teach you specific expert level knowledge you won't find anywhere else.

Timecodes:
0:00 Intro
0:38 Game Art Books
2:03 Game AI Behavior Books
3:50 Development Diaries
5:35 Game Design Books
6:35 Game Story
8:02 My Special Recommendations

🎵 Music By:
- Team Astro - Hidden Treasure
- Provided by Lofi Records

#cobracode #gamedev #unrealengine #ue5
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Thank you so much for featuring my book Pixel Logic in this! This video ended up being fantastic. I had no idea the book got you back into the habit of checking out digital and even physical books. It's such an honor 🙇‍♂

Michafrar
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I would also highly reccommend reading the Making of Prince of Persia. It talks about jordans journey as a dev and shows his good times and bad times both building the game and his life.

abutalhaalam
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Amazingly structured video and nice suggestions. Great work buddy!! All the best with your game endeavours

RajatShetty-ulux
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6:42 Mythology and history really do have a big influence on gaming. The Persona series for example takes heavy influence from mythology, philosophy, etc. Persona 5 utulizes Gnosticism for world building while 3 is more based on Greek mythology

compatriot
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FANTASTIC video! Thank you for putting this one together for us! I've always wanted to get some books that take deep dives into game development, but wasn't too sure on where to start. This helps a lot!!!

rockinpatty
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Love to see Pixel Logic get some love. Such a fantastic book filled with practical, useful knowledge

NicholasSinard
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Many great books out there that can help you grow as a game dev :)
Definitely let me know your suggestions as well!

CobraCode
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I would recommend Clockwork Game Design by Keith Burgun. It talks about how to design games around a single mechanic and makes a good argument for why you should keep your game design "elegant" and what that means. It also provides practical exercises to practice what the book talks about. It says its meant for strategy games, but it could apply to other kinds of games imo

hopemetal
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The Shovel Knight bass battle book is fantastic as well. Lots of interviews and insight from the designers.

jarforan
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The only 2 books I own are Your special recommendations, which makes me even more sure that i should take a look at the other books that You recommend:) Thanks a lot for vid

mayzavan
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"Blood, Sweat and Pixels" is great. 100% recommend!

somagravestudio
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Good video! I picked up 'The Animators Survival Kit' at the suggestion of fellow youtuber Smeaf, a blender animator, and it too seems like a classic book on the fundamentals of animation that would translate to games as well. I'm going to pick up that Norse Mythology book you suggested. Thanks!

mebessusn
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Oh man Steve Rabin was my lecturer for a module and his way of teaching was amazing. It was only one semester, but not just about the subject he taught, but how he taught left a strong impression on me even a decade later.

FlickTakFlakAttack
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This video was awesome!! Just seeing how many great books there are about game development made me super motivated to work harder. Thanks for the great video!
One small suggestion though, it would be much better if you put links to all of the books you mentioned in the description. Thanks again 😎

mehdifardadi
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I prefer Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton over The Art of Game Design: A Book of Lenses by Jesse Schell. It's still an abstract book, but it's a little bit more practical.

roke
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Neil Gaiman takes a lot of liberty in "Norse Mythology."
I recommend H. A. Guerber's "Myths of the Norsemen." She's poetic, like Gaiman is at times, but she's much more in line with the source material. "... simple, graphic, accurate retelling..."
OR
You could always just stick with the Poet Edda and Prose Edda.

beoxsgaming
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Well this will keep me going for the better part of the next year... Thanks a bunch!

GatheringStorrm
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learnt alot of logic from your channel on some game design aspects even when not using unreal.Thanks for this video old learning is key to growth even if some will skip it try to jump straight to ai

smokeback
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Thanks for the recommendations! I'll definitely be picking some of these up!

blackshinobi
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this is wicked man one of my favorite video of yours yet!!!!

gamengined
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