Maya Data Flow - 11 - Cleaning up tentacle node graph

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We'll look at how we can optimize our node connections and get rid of nodes/objects that we don't need.
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I'm getting a weird error when following this setup, when i move my locators, my joints will follow till i go to an extreme, then the joints will all sporadically bunch up and move away from the curve. Any ideas what could cause that?

HaloVFX