Filling Objects is Easy Now (Blender Tutorial)

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In this Blender tutorial we will be learning how to use Geometry Nodes to fill the volume of an object, and to make it better, the objects wont collide! We will be making a very simple node tree that will allow us to use any object we wont in out object and use a very useful node to make sure do avoid collisions.
#blender #tutorial #geometrynodes
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3:10 Turn on Face Orientation and Flip Faces the faces that are red. This depends on your extrude direction. After that Join Geometry and then Merge by Distance.

dreadwinter
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that is the most visually appealing 3d text ive ever seen

roni.rsnstn
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Great tutorial Ducky, but adding a collection is far from complicated in my opinion🤔
Just for the sake of completeness, here the steps:
- Drag and drop your collection into the geometry node window, check "Separate Childen" and connect on Instance (like you would do with Object info.
- On Instance on Points, check "Pick Instance".

Your Welcome ☺

libero
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The reason the VOLUME TO MESH NODE does not work before realizing the geometry is because the STRING TO CURVE NODE instances STRINGS on CURVE POINTS. Observe the spreadsheet and you'll see that only when you realize instance does your STRING INSTANCES becomes real geometry data. AWESOME tutorial BTW, Ducky! Was working on something similar too myself...

cluelesstooth
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Instead of stocking the merged-by-distance nodes, you can use the repeat node instead and choose how much you want to repeat

nGons
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3.24 -
Not sure if you can find this useful. When you extrude, the back of the object is not filled. Therefore you can join geometry as you did... But again a level modifier would not be applied to that edge. This is because the faces you extruded have the normals flipped inside. You actually extruded in the direction of the normals. To sort this out before joining the geometry, flip the normals with a flip normals node. Now, to make sure that the whole mesh is connected, just use a merge by distance node. The overlapping vertices will be merged and in this way you achieve the solidify effect.
Hope this helps!

MadquakeCreative
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thank you so much for sharing the process! it's really straight to the point and informative, much appreciated!

budisetyososang
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It's done! Cool stuff. Interesting method with multiple "merge by distance" nodes.. I love especialy how quick, good and simple your light setup is! Thanks !

man_art_man
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I think your solution for connecting the sides would be Merge by distance.
Yes, after merging by distance and checking the face orientation of the bottom, mesh to volume works just fine.

RealeMarco
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Super Cool. Will be using this in my design work at some point. You rock, dude. Thanks.

luanmaia
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Suggestions on how to go about animating or otherwise changing the string in the String to Curves node? Think: A countdown that starts at 10, and counts down to 1. How might we (for lack of a better word) keyframe the string value?

seannarae
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Thanks. At 12:40 an alternative for Blender v4.0 and higher is to use a repeat zone.

garrysalisbury
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Really great that some of this stuff for Mograph is coming to Blender!!

mmuldoon
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personally I think using distribute points on faces and poisson disk to remove overlapping instances looks good enough but nice to know about this trick.

GinoZump
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This was an excellent video. The exact amount of explanation. Kudos

Saimonn
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this is awesome nathan thanks, i was wonder how can i use my mesh object instead of using text.

babakjamcg
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:) all done was grate, added the wire frame set up, noise texture in a set position and a particle with stuff coming up. lol i basically combo tutorials

XEONFX
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Probably already been mentioned but instead of stacking the merge by distance, its a good use of the repeat zone

mickyr
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Yeah. I was testing something like that too; to simulate Chucky tv series intro 3D text animation and with traditional physics is pretty a nightmare, right because of the collisions and intersections. With geonodes at least it could be more feasible. Well done!

pile
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Thank you ducky. Love typography animation

ezlos