Generative AI in games using large language models (LLMs) - with Hilary Mason and Jon Radoff

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Hilary is CEO of Hidden Door, a gaming startup that is using language models to create new types of play. Previously, Hilary was head of machine learning for Cloudera; the founder of independent research lab Fast Forward Labs; Chief Scientist of Bitly; and was a professor of computer science at Johnson & Wales.

In this conversation, I spoke with Hilary Mason about how language models may change interactive experiences like games, finding new forms of playfulness, details of the enabling technology, emergent behavior -- and even the very nature of intelligence and consciousness.

00:00 Introduction
00:50 Using Generative AI in Games
05:00 Using GenAI for new game genres
08:30 Using game design constraints
13:20 Giving LLMs a memory
18:00 Training model for specific worlds
20:30 Evolution of AI/ML technology
22:50 Hallucination as a Feature
26:20 Training models at Hidden Door
26:30 Smaller vs. Larger models and economics
30:30 How UX unlocked ChatGPT's value
31:24 What is Intelligence? Sparks of AGI
34:20 X-risk and Ethics
36:42 Emergent Behavior in Games & AI
42:30 Consciousness
44:04 Reinforcement Learning, Diplomacy
45:50 What did ChatGPT predict about us?
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How does this video not have more views, this was an absolutely fantastic insight into machine learning and its applications in game development. As a student in school for game development right now, AI for NPC behaviour is basically my biggest interest.

trevorsmith
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Amazing conversation! Thank you both for being here and sharing your knowledge and views.

furuknap
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The goals of this organization are fantastic.

MutantMessiah
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Would like to see "House MD" as a virtual world...

KelvinMeeks