Blender Particles and Creating Cinematic Shots w/ Geometry Nodes

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Blender Particles and Creating Cinematic Shots w/ Geometry Nodes:

In this video, I'll walk you through my process of creating abstract shots using particles, perfect for product renderings.

I'll guide you through setting up the particles, exporting them as Alembic meshes, reimporting, and converting the points to Geometry Nodes. Then, we'll craft our cinematic shots.

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Project File for Simulation:

How to Download the Simulation File
I've uploaded the simulation file to my GitHub repository. Follow the steps below to download it:

Option 1: Download ZIP File

Once you're on the GitHub page, click the green "Code" button.
Select the "Download ZIP" option at the bottom of the dropdown menu.

Option 2: Use Git Clone (For Advanced Users)

If you're familiar with Git, you can clone the repository to your desktop:

Open your terminal or Git Bash.
Run the following command:

I hope this helps! If you have any questions, feel free to leave a comment below.

#Blender #BlenderTutorial #Nxstynate
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Nice video and great outputs!

For those struggling to get a similar effect... make sure the Vortex is set to a 'Point' shape instead of the default 'Plane', this is the setting which enables the generation of the centre hole/void in the particles

bitretro
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You should use the speed they travel to dictate the colour, then change it when they collide.

brandosbucket
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love it .thank you so much this was fun making, a bit tricky to dial in the settings but with the blend file, it was easy

CanalDelMagere
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This file is amazing after downloading it and changing the strength of the difference forces. I know you must of done a lot of trail and error to get the look that you want.

josephhennessy
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Dude, do more videos about this particles cause it's look like a Houdini, superlike this

kyrylolopushynskyi
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Very cool. I'm going to try this.

jonathanadams
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Good tips throughout the video. Could you please explain how to create the entire simulation? Because, for example, I'm trying to create the collisions between the particles and the inner walls of the box, but it's applying to the emitter plane and not the particles itself. Thank you!

catitofallngrace
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Looks good bro, i assume doing it via alembic / geometry nodes saves rendering times, just looking at all those particles i feel like my M3 Max would die on its ass if done the regular way 🤣

eddy_creative
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Hey thanks for the nice tutorial. Do you know why when i import the alembic and add the mesh to points node everything disappears in my viewport. so i see mesh directly, which is not like with you is in your tutorial? i have version 4.2.0.
Thanks for your time

florieeeeee
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Step by step instructions would be really great for this kind of thing. Kinda frustrating to try and replicate this setup and have the particles just bouncing around the box.

bn
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when I download your Zip, it is just the .blender and a txt File, but you Import an .abc File, how do I get that?

djkomptenz
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Great job on making this, but as far as tutorial, and files, its useless, you didnt provide 70% of info

Kimi_Plays