How AAA Games Animate EVERYTHING (Blender VFX)

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In this Blender Tutorial, we will be creating high quality game VFX and animations!
I'll demonstrate the foundations, so that you can take these teachings and experiment with them on other primitive objects and create near infinite variations!
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#blender #blendertutorial #smeaf
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oh....you're still here?

Smeaf
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(VFX Game Artist here)
First: I really like the comedy aspect of your videos and how easy really you make some of this Blender stuff to be learned, specially for beginners.
That said, I would really appreciate clarity on the video title and introduction: This is specific to Visual Effects animation in games, not how "everything" is animated (characters, and others), and even then, this is a specific solution of how only a part of games VFX is usually solved/created (meshes with custom shaders).
It'd have been nice if you mentioned that some of the concepts that you explained in the video would normally require to be handled in the Game Egine instead of Blender (like shader/materials creation and animation/particle systems), since the effect (as you made it in the video) would not be "exportable" to said Game Engines otherwise (unless baked into a sprite sheet or something like that). In other words, the mesh and UVs are the only thing what you would do in Blender for this case (I might suggest using extruded curves as they are non-destructive and have nice UVs, instead of a subdivided plane)

I'm in no way saying the title of the video is clickbait or anything, but I know your viewers would be greatly appreciated when they would eventually want to specialize in certain topics. I know these videos probably take a lot of time to produce and what I'm asking might be a lot, but adding appropriate resources in the description to the stuff I'm referring would be enough.

Thank you if you read this and sorry if this sounded rude in some way, english is not my native language.

iangchang
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0:27 I know it’s not legal to let the default cube live, but dang you tore it apart!

PhasimPhoenix
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I can respect the content but I don't appreciate the misleading titles and thumbnails

nalesniczy
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A professional tip, after you delete the default cube you should have created a default cube again.

Jlewismedia
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I miss the era of YouTube where I could click on a random video in my feed from some guy I never seen before and they don't immediately try to tell me about there pateron or some random sponsor crap, can't people just make videos because they want to not because they have to so they can eat there next meal?

hipjoeroflmto
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Yes I'll just stop modeling animation, compositing, shading and textureing and make games that use a procedural shader in a plane from now on.

He figured out my dirty secret. 🙄

Everything is a baked shader on a plane.

ErichToven
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Being a game dev... so you decided to us blender to show something for game engines, the problem here is export settings, unfortunately the moment you used that color ramp was the moment you decided to be only using this in blender. 3.3 may of fixed it, but its an issue that users, especially ones using Unity or Unreal, have had for years with blender. I would suggest finding an engine you like and learning how to do this in engine if you want it for a game

SilasMckeeIII
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I think there is an argument to make that these are more animation effects or hit effects than animations. And yes your are correct they are quite a bit easier to do. Rigging and animating a model is a whole different ball game.

TheBendixSA
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yes this is how they do it people. characters, machines, vehicle, particles effects. Any thing you can imagine can be animated exactly like this

-wk
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I saw a Rec Room ad when the Rec Room music was playing… 💀

OversizedPringleToe
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your endings always be like: what you just learnt isnt worth anything if you dont watch this video right here. ill probably be 60 by the time i can use blender XD

backyy
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Remember to enable node wrangler in addons for ctrl+t

Ahmadabdal_
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I remember when u had like 10k subs man crazy how far youve came

LambVisionStudios
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YES, been waiting for a tutorial like this!

TheSticknation
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Holy funk! You made a blender tutorial funny to watch! Nice video:)

jonasmadsenkvols
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strange why it doesn't work in EEVEE

youtubetv
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love it will have to try this tomorrow :D

dragerx
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Not this man using all the good OSTs bringing back memories

primearts
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iss theeee mosttt amazing and easiest way to make our own vfx of that type looll thanks for showing

ArtyDc
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