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Chems Teaches You How To Use The Freecam Mod In World of Tanks Part 36 #shorts
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Chems Teaches You How To Use The Freecam Mod In World of Tanks
World of Tanks Freecam Mod Controls Keybinds Hotkeys 2022
The SU-130PM is a project for a tank destroyer with an open cabin based on the SU-100PM. Unlike its predecessor, this modification featured a more powerful 130 mm gun that required specific changes to be introduced in the vehicle design. Plays mostly as a passive Tank Destroyer. Pitiful armor and a lack of a fully traversing turret discourages fighting at close range, although if played smartly, the incredible damage per shot will do extremely well.
Mobility is significantly worse than in-garage suggests, due to "ground resistances". However, it is still decent.
The SU-130PM is most often compared to the Rheinmetall Skorpion (G) since they share high alpha, very wide gun arcs and high mobility, but they have rather different playstyles.
World of Tanks is a team-based massively multiplayer online action game dedicated to armored warfare in the middle of the 20th century. Throw yourself into epic tank battles with other tankers all over the world. Your arsenal includes more than 400 armored vehicles from America, the United Kingdom, Germany, France, the Soviet Union, China and Japan. For more information see the NA, EU or Asia servers' guides from Wargaming.
The idea of creating a "Berlin" map isn’t new. It struck us a long time ago. Over the years, we’ve worked on various concepts for it, even introducing some Berlin-themed locations into the game. World of Tanks veterans may remember 2015's event, which had a locale of the same name.
Since then, we have repeatedly returned to the idea of creating a "Berlin" map for Random Battles, but only recently have our plans borne fruit. It will be a picturesque 1050×1050-meter map divided into four (4) main areas. When working on the Berlin locale, we tried to create a detailed reproduction of the German capital during the last weeks of World War II in Europe. Here’s a quick overview of this atmospheric map.
To pay great respect to the heritage of Berlin, we tried to recreate the spirit of the German capital at that time as accurately as possible. We used numerous materials from more than 300 publicly available sources, including:
Historical landscape and plot photos
Archival aerial photography
Vintage lithographs, engravings, and postcards
When this wasn’t enough, we used authentic architectural plans of the city. For example, we experienced difficulties finding images of the western facade of the Kroll Opera House. To recreate the Opera House in the game, we searched as far back as 1846 for architectural plans that could guide our reproduction of this legendary building.
In general, all edifices and monuments correspond to the architectural style of 1940s Berlin, and the city plan is reproduced with the highest possible historical accuracy. For the sake of gameplay, however, some elements of the environment, buildings, and damage to objects were changed or added to the map.
The Random Battles battle type selection comprises three different game modes with the the following chances of getting into one of the three types; Standard Battles (60%), Assault (20%) and Encounter Battles (20%). You also have the option in Settings to disable your ability to be matched into Assault and/or Encounter Battles.
Random Battle is selected by default when you click the battle button at the top of the screen, the matchmaking system will put together two teams of 15 randoms players each and randomly select a map to play on. The teams will consist of tanks of various types which are typically within up to 3 vehicle tiers of each other (a few dedicated scout tanks are the exception). Each tank has their role to play, regardless of type or tier. Because every team composition will be different, the key to victory lies in recognizing the team's relative strengths and weaknesses on the specific map against the specific enemy team, and using the advantages you have. Because teams are composed of random players (except those you platoon with), communication and team coordination can be an issue. The team with the better team work typically wins.
Random battles earn credits and experience based on how well you perform in battle. See here for details. Losses and Draws are the same as far as earnings while winning adds 50% to the total earnings for experience points and 85% to credits. Note, the cost of repairs goes up as you advance in tiers. On average you can count on losing money some of the time (destroyed tank, battle lost) starting at tier 7 for non premium accounts, or tier 8 for premium accounts. The tier 8 premium tanks will only rarely lose money, even on a non premium account. Once at the higher tiers it is best to keep some lower tier tanks, tier 5 or 6, to earn credits to keep your high tier tanks operational.
Chems plays on NA with the username chems_, and he is NOT a Community Contributor. Rule 5: do not simp for chems
REP INVIL #wot #shorts
World of Tanks Freecam Mod Controls Keybinds Hotkeys 2022
The SU-130PM is a project for a tank destroyer with an open cabin based on the SU-100PM. Unlike its predecessor, this modification featured a more powerful 130 mm gun that required specific changes to be introduced in the vehicle design. Plays mostly as a passive Tank Destroyer. Pitiful armor and a lack of a fully traversing turret discourages fighting at close range, although if played smartly, the incredible damage per shot will do extremely well.
Mobility is significantly worse than in-garage suggests, due to "ground resistances". However, it is still decent.
The SU-130PM is most often compared to the Rheinmetall Skorpion (G) since they share high alpha, very wide gun arcs and high mobility, but they have rather different playstyles.
World of Tanks is a team-based massively multiplayer online action game dedicated to armored warfare in the middle of the 20th century. Throw yourself into epic tank battles with other tankers all over the world. Your arsenal includes more than 400 armored vehicles from America, the United Kingdom, Germany, France, the Soviet Union, China and Japan. For more information see the NA, EU or Asia servers' guides from Wargaming.
The idea of creating a "Berlin" map isn’t new. It struck us a long time ago. Over the years, we’ve worked on various concepts for it, even introducing some Berlin-themed locations into the game. World of Tanks veterans may remember 2015's event, which had a locale of the same name.
Since then, we have repeatedly returned to the idea of creating a "Berlin" map for Random Battles, but only recently have our plans borne fruit. It will be a picturesque 1050×1050-meter map divided into four (4) main areas. When working on the Berlin locale, we tried to create a detailed reproduction of the German capital during the last weeks of World War II in Europe. Here’s a quick overview of this atmospheric map.
To pay great respect to the heritage of Berlin, we tried to recreate the spirit of the German capital at that time as accurately as possible. We used numerous materials from more than 300 publicly available sources, including:
Historical landscape and plot photos
Archival aerial photography
Vintage lithographs, engravings, and postcards
When this wasn’t enough, we used authentic architectural plans of the city. For example, we experienced difficulties finding images of the western facade of the Kroll Opera House. To recreate the Opera House in the game, we searched as far back as 1846 for architectural plans that could guide our reproduction of this legendary building.
In general, all edifices and monuments correspond to the architectural style of 1940s Berlin, and the city plan is reproduced with the highest possible historical accuracy. For the sake of gameplay, however, some elements of the environment, buildings, and damage to objects were changed or added to the map.
The Random Battles battle type selection comprises three different game modes with the the following chances of getting into one of the three types; Standard Battles (60%), Assault (20%) and Encounter Battles (20%). You also have the option in Settings to disable your ability to be matched into Assault and/or Encounter Battles.
Random Battle is selected by default when you click the battle button at the top of the screen, the matchmaking system will put together two teams of 15 randoms players each and randomly select a map to play on. The teams will consist of tanks of various types which are typically within up to 3 vehicle tiers of each other (a few dedicated scout tanks are the exception). Each tank has their role to play, regardless of type or tier. Because every team composition will be different, the key to victory lies in recognizing the team's relative strengths and weaknesses on the specific map against the specific enemy team, and using the advantages you have. Because teams are composed of random players (except those you platoon with), communication and team coordination can be an issue. The team with the better team work typically wins.
Random battles earn credits and experience based on how well you perform in battle. See here for details. Losses and Draws are the same as far as earnings while winning adds 50% to the total earnings for experience points and 85% to credits. Note, the cost of repairs goes up as you advance in tiers. On average you can count on losing money some of the time (destroyed tank, battle lost) starting at tier 7 for non premium accounts, or tier 8 for premium accounts. The tier 8 premium tanks will only rarely lose money, even on a non premium account. Once at the higher tiers it is best to keep some lower tier tanks, tier 5 or 6, to earn credits to keep your high tier tanks operational.
Chems plays on NA with the username chems_, and he is NOT a Community Contributor. Rule 5: do not simp for chems
REP INVIL #wot #shorts