How to Create Ultra Realistic Skin Shader in Blender Using Free Textures (Ultimate Guide)

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In this video we're gonna create ultra realistic shader using only free textures in blender, really easy and clean
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Let me know if you want any tutorial, i'll cover it in the upcoming weeks.
Leave a comment down below if you have a question :)

00:00 - Intro
00:36 - How to Download Free Textures
01:04 - How to wrap textures around the face
03:40 - Exporting the models
04:03 - How to bake textures with Xnormals
05:42 - Making the base shader for the skin
06:47 - How to improve the skin shader
08:16 - How to Add HDRI Map to the scene
08:32 - Fixing the Textures Issues
09:37 - How to work with Clone Brush
10:05 - Adding Micro Normals to the shader
09:40 - Adding The Flesh
10:00 - Sculpting The Caruncle
11:03 - Outro

#blender #Tutorial #texturing #shader #realistic
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Awesome! great to see your making such good use of our textures!

dscanstore
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For anyone wondering, it looks like you need to make all the maps just using the "Bake Base Texture" option, since they're all already made. Awesome tutorial thanks!

fredozamas
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You are a real superhero for this. Very clear and to the point 😁

bll
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I knew you are a hero and should make a tut for us about free textures, thanking you or even cheering won't be enough to appreciate this work but Good Job 👌👌👌

AhmedFromMS
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whatever content u create i will always watch it. ♥

abdulhalalitaf
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I can't believe xNormal is still around <3

MarcelE
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Can you use a displacement map instead of cavity map and plug it into the AO instead?

OkaSel
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Thanks for the high quality information!

zackrobat
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This is the most realistic skin texture I've ever seen😍😍

blenderstuffs
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have you got a tuto on adding mouth cavity teeth eyes and rigging all that ?

Suniverse
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thank you very much! I've been waiting for such a lesson for a long time!

alexzikov
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Best damn skin tut for blender I've seen so far! 👌

mac_n_cheese
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Thank you so much ! I’m gonna try this right away. I have a question is it possible to paint after on top of this ? ( like putting some make up ) with blender or armor paint ?
Hope can someone answer me Thank you 🙏

lemiellemarine
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Yes! Thank you for this. And didn't think I would download xnormal ever again. 😅

WarNoodle
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So GOOD! man i loved this! i have so much dificulty to unwrap around texturing xyz

thrdevilwhitin
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Honestly?
I wouldn't have thought of this method xD
Thanks for showing ;D

domin
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Important question that would help other beginners like myself:

Q: What is the main use of xnormals? After you have wrapped the texture map around the face model at 3:31 seconds, couldn't we just continue arranging the uv maps till it wrapped perfectly around the head? I dont understand why we need to use xnormals after when it gives the same texture look at 5:55 seconds ? What happens if we dont use xnormals?

Thank you for taking the time to answer this

Bingbangbong
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Bake luminance doesnt work for some reason :/

ana-otis
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yea skin shader is no joke.... not to mention eyes hair, and everything else. thanks for sharing!!

hanthonypiano
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So I'm following along using a custom Daz3D character I created. The issue there is that some of these maps you mention are not included. Translucency and Cavity, to be exact, so I swapped in Subsurface Scattering and Bump, respectively. Am I doing it wrong? The results look a lot better than when I started, but not where I would like them to be. Also, how would I darken the skin tone back down? The previous setup I used involved a Hue/Saturation between the Diffuse and Base Color Input, but it doesn't work now. I even tried inserting a Gamma node, but not sure if that's correct either. Not sure if the SS map is impacting this or not. Help?

ForsythJC