Blueprint Interfaces | More Efficient Interactions | Interact Interface - Unreal Engine 4 Tutorial

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Hey guys, in today's video, I'm going to be showing you how to create and use a blueprint interface. In this example, I will be creating one to interact with different blueprints as my player character.

#Ue4 #UnrealEngine4 #Ue4Tutorial
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00:00 - Intro
00:24 - What Is A Blueprint Interface?
01:03 - Overview
01:21 - Tutorial
09:32 - Final Overview
09:46 - Outro
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Thank you :)
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♫Music By♫
●Kronicle - Chill Noons
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For anyone wanting to interact when overlapping, instead of looking at. This below code should work for you. Let me know if you want any further explanation :)

MattAspland
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I watched 10 interfaces explanation tutorials and yours was simple enough for the whole concept to click. Thanks

karakamen
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This just helped me so much not for destroying the object, but taking the same principle and having an object transfer me to the new level. Thank you!

stormhooten
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Stellar tutorial! Simple and to the point. I’ve been hearing that Casting is not ideal and I can see now why interfaces are awesome

braxtonburks
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Best Intefaces explanation found on youtube ! Thank you buddy !

geeksinsuits
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Literally was just looking for this type of video! Lol NOICE

MiniSlac
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Heyyy! Love how unreal has maaany ways to do different things. I just started learning and all I know was using collision boxes but this is great too! Thanks! Love your channel

aerobiker
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Nice! This is something I don't know anything about.

fleurbird
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Glad you made a video to cover this important topic since it can be confusing. You've cleared things up, as usual!

stevenwynn
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Thank you so much! I was learning how to communicate between blueprints with a linetrace and I couldn't get it to work until I saw this video.

scc
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Thanks. Was banging my head for hours trying to figure out how to get the actor of a line trace so I can call a function of that actor. Problem is, unless you cast to a specific blueprint, you cant access its variables in game. Works great now, I need to learn more about interfaces, while ive done them in the past, I didnt know they could be used like this.

static
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thank you so much for this one.. i wanted to shoot out lights with a linetrace and couldn't figure it out. this works perfectly like you say..

MjDArts
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Thank you, Matt. I'm always learning something new about unreal engine because of you!

nvermr
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thank you so much this was really useful, found what i was looking for all this time.

adamjensen
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Thank you very much Matt for your videos. Your videos always help me solve problems that I thought I couldn't solve.

BM_
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Please make more ue4 tutorial, ur tutor simple n easy for learn. Thanks u

begolu
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Hi Matt, could you make a video showing other examples of using blueprint interfaces? I'm not 100% on how I could use them and are they better to use over cast to nodes?

wolfiedgrt
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Thanks!!!
I was using casting before and it was a total nightmare

SaynYT
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Great tutorial—even in UE 5.2. Would you be able to show me a blueprint for how to display the "E" onscreen as well—on hover, before the object interaction (sort of like in your thumbnail)?

kyleholcombe
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Hi Matt Aspland. Please, would you like to help me with a difficult question here?... I did the crosshair that you did in your tutorial (Create An Interact Dot Crosshair - Unreal Engine 4_5 Tutorial). I would like to use just one button ( mouse or keyboard, really doesnt matter) to interact with every mesh that has interact implementation. How do i do that? For example, if i want to use the left mouse button to interact with a door or/and with a material changes or/and even call a variant manager and keep my dot crosshair like the one in your tutorial, how do i do that? Thanks again

ricardogoncalves