Super Easy Blueprint Interface: How To Trigger An Event Between Two Blueprints (very handy to know)

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This is the simplest example yet of how a blueprint interface works. We rely on the Get Actor From Class function to make the communication work. This works more reliably than other ways.
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Holy moly this was so simple yet I was going nuts trying to trigger events between blueprints. My thanks to you! I smiled so hard when it worked.

TiolobKingsire
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This was a life saver. Thank you. I tried to change my music after my character takes fighting bose and this was the last part of the recipe! Thank you!

samimikaelofficial
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Why do other videos explaining interfaces leave out this step? Actually wait, isn't the WHOLE point of interfaces is that you don't have to ID the object that you are sending the message to?

williamheckman
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This little trick, solved a of hours!! NOW, for some HUGE databases! xD THANK YOU SO MUCH!

electronscape
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hello, I'm not sure about the interface-event used here , as long as you can "get correct actor", you can call any "custom event" inside that actor

pengyuzhang
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Oh man!! So many thanks ... I don't know how crazy I got to just sent an event from one bp to another. Finally!!

David_Fernandez
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thank you man. THANK YOU. simple is best

PekoXXL
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Awesome that just helped me understand BP Interfaces - thanks!

GiiyomCG
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This isnt the best way to do this at all (since you can do it without needing to call for classes) but it set me in the right path, thanks!

anikapt
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This was so helpful thankyou so much, saved a lot of frustration.

leejay_
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Oh man!! So many thanks ...This was a life saver. Thank you.

JayLeeUa
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You could have done exactly the same without Interface, why use one then?

jonathanmarin
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great tutorial... doesn't look like this works in UE5, unfortunately. interfaces don't appear in that "get actor of class" dropdown list.

pumafume
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kool..when using interfaces there is also another node option with (Message) after the interface function, s name..what is the diference between the 2?. in your case it would be ReceiverFunction and both seem to work in this case..would it be better to use the call if possible and if that doesnt work use the message?

middleagedshred
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i spent like 5 hours trying to send the info of a certain item being selected in my hotbar to my character and nothing worked and then i found this. Why does something this simple work xD

DarksCooding