Which remapper is better for gyro? - reWASD VS Steam Input

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‼️DISCOUNT WARNING‼️
reWASD is giving a 20% off coupon that can be applied to all one-year subscription plans. Just use the code: flickstick20 in the special field on our checkout page.
The end date is the 9th of November 2024, enjoy!!!
OBS: This coupon will not affect the lifetime plan.

Choosing a controller remapper to attend to all your needs can be hard, so today I will try to show everything that stood out to me while comparing reWASD vs Steam Input.

Clips from other creators:

Useful Links:

Social Media:

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Music used:
Bounce Upon A Time - Bomb Rush Cyberfunk OST
Gentle breeze - Trauma Center: Under the Knife 2 OST
Game Setup - Wii Sports Resort OST
Result Screen (E-Rank) - Sonic Unleashed OST
Main Menu - Wii Party Soundtrack
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‼DISCOUNT WARNING‼

reWASD is giving a 20% off coupon that can be applied to all one-year subscription plans. Just use the code: flickstick20 in the special field on our checkout page.
The end date is the 9th of November 2024, enjoy!!!

OBS: This coupon will not affect the lifetime plan.

FlickStickVids
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Great video! As someone that’s been a Gyro enthusiast for a while I wasn’t sure if I would find any new information here and mostly just wanted to watch to help signal boost Gyro gaming in general, haha, but that detail about rewasd being able to keep certain features while still being able to be customized is good to know!

Tyr
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Accessibility is for everyone. I will forever stand behind this comment. Its the game devs job to balance aim assist. What can be done on mouse can be done on controller and then some. Dont want aim assist abuse? Tune aim assist properly.

vortexMango
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since 8.0 release this September its possible again to use in Apex, COD and other popular games

burnastro
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Great video buddy 🔥 rewasd gives an opportunity to play comfortably

Swissalpsss
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Switched from Steam to ReWasd a few years ago and I really have enjoyed it. I mainly play Escape Frome Tarkov, which is a nonsteam title. I find it less finnicky to use ReWASD on non-Steam titles. Sometimes I miss some of the user-friendliness of Steam but I can't really complain too much.

ZeeroDubs
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Steam Input have better and more advanced gyro settings BUT rewasd works with literally everything right now.

pawes
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Today i learned: Games that support Steam Input API directly, have actions for in game actions and this makes mapping and on screen glyphs actually match.

dEEkAykimkubik
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A little correction, in steam input you can change some stuff about the triggers, like the treshold, deadzone, etc. But it's true that rewasd is simplier and straightforward.

Your videos are amazing and helped me a lot to understand steam input, recently bought a dualsense to have a more powerful gyro aim!

nothetwins
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There are so many useful features in reWASD👍🏻 I like it

user
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THANK YOU FOR MAKING THIS VIDEO! I just finished my trial time on rewasd and I’ve been thinking about it for days. I actually had an draft about it on r/gyrogaming but I’d link this video instead. I won’t be subscribing to REwasd since the lack of counts-per-dots slider is something unacceptable for someone looking for consistency. Also the lack of the slider make recentering in-game impossible and there’s no way to deactivate acceleration (which I hate). The only feature that make REwasd necessary would be the M&K emulation for playing valorant but it has so much to grow yet on gyro that is not worth it subscribing just bcs of it.

kelvinr.
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When steaminput get the accel overhaul and hopefully some more stick options, it's going to be a close call.

Apneaa
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I used to use gyro both with Steam (because of the Steam Controller) and with ReWASD when I mainly played with the DS4. Both have a one disadvantage: they require a software installation.

Currently, for example, I'm using a Mac and mostly playing via the cloud (Cloud Gaming via GFN, Shadow PC, Amazon Luna). ReWASD isn't available for Mac, and I'm not sure if Steam Input works properly on macOS.

Now, I'm using the Xim Matrix as an adapter: the DS5 is connected to the Xim Matrix via Bluetooth, and the device itself is connected to the Mac via USB. With the Xim Matrix, I can use "Gyro to Joystick" or "Gyro to Mouse + Keyboard." There is also a mixed mode, like "Gyro to Mouse + Gamepad, " but unfortunately, that doesn't work on macOS.

Overall, I'm super satisfied with the Xim Matrix. Flickstick isn't available yet, and gyro sensitivity works a bit differently here, but this little plastic gadget allows me to use gyro aiming anywhere I want. It can even be used on consoles (XBox and PS). Btw. this seems to work also on iPad (latest iOS), because Apple has improved Xinput support.

dufte
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it seems obvious but i’ll say it anyway: one thing to take into account for steaminput is that your configs can carry on to steam deck for people who happen to own them. provided you use the same controller, the user experience is very straightforward when it comes to transferring your config from pc to deck. in fact, the steam deck is why i’ve dedicated myself to use gyro through steaminput more

expcake
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I used to play with flicks stick and it was so unnatural and clunky. Currently I am using separated joy cons from nintendo switch which is far better approach IMHO.

sega
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Steam input's biggest is trying to get it to work with games outside of steam. If the game isnt bought from another launcher, this is fine. But trying to get a game bought from gog, windows store or the epic game store is a nightmare

teneesh
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Rewasd is so fricking awesome even for use with other programs.

eazyrat
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I've been experimenting with my gyro sensitivities and acceleration as of late, as I've realized I've been going way too high and I want to tone it down while still having the ability to ratchet comfortably. I really hope the revamp to acceleration happens soon.

IcyXzavien
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will you ever make a video about the alpakka controller?

caleasthetic
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Great video!
I wonder if i will have this freedom on switch, hehe.

arthurrogado