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Early Programming: Crash Course Computer Science #10
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Since Joseph Marie Jacquard’s textile loom in 1801, there has been a demonstrated need to give our machines instructions. In the last few episodes, our instructions were already in our computer’s memory, but we need to talk about how they got there - this is the heart of programming. Today, we’re going to look at the history of programming and the innovations that brought us from punch cards and punch paper tape to plugboards and consoles of switches. These technologies will bring us to the mid 1970s and the start of home computing, but they had limitations, and what was really needed was an easier and more accessible way to write programs - programming languages. Which we’ll get to next week.
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Want to know more about Carrie Anne?
Want to find Crash Course elsewhere on the internet?
Early Programming: Crash Course Computer Science #10
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The First Programming Languages: Crash Course Computer Science #11
Programming Basics: Statements & Functions: Crash Course Computer Science #12
Instructions & Programs: Crash Course Computer Science #8
Registers and RAM: Crash Course Computer Science #6
Operating Systems: Crash Course Computer Science #18
How Computers Calculate - the ALU: Crash Course Computer Science #5
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Intro to Algorithms: Crash Course Computer Science #13
The Central Processing Unit (CPU): Crash Course Computer Science #7
Crash Course Computer Science Preview
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Screens & 2D Graphics: Crash Course Computer Science #23
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The Personal Computer Revolution: Crash Course Computer Science #25
Memory & Storage: Crash Course Computer Science #19
3D Graphics: Crash Course Computer Science #27
Keyboards & Command Line Interfaces: Crash Course Computer Science #22
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Crash Course Computer Science Fundamentals
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