SpeedTree - Quick Grass

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Hi there !
Another day another tips !
Quick way to create grass animation using Speedtree, it will helps bring life into your 3D environments.
At the end just hit the export buttons, set your timerange, usually 7 to 10 secs is enough. Then export as Fbx with caches or Abc alembic.

Thanks for watching and stay tuned for more !
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-- TIMESTAMPS --
00:00 Intro
00:45 Starting with the wind setup
02:14 Building the geo
10:45 Material
14:10 Add forces
16:40 finalize

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thank you so much. you explained it very easy to understand for a beginner

swaroop_ayila
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At 11:00, if I understand the question correctly, I think you're looking for "blade" of grass, sir. It attaches to the "sheath, " which it the structural part that actually grows out of the ground - but unless you're telling a story from the point of view of an ant, that's probably more information than called for in 3D! Excellent tutorial - thank you very much.

atlanteum
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Damn... It talks! :D
Nice to finally see that you record tutorial with voiceover and perfect timing as i have been diving into speedtree lately ;)

emilcgi
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Thetips at the end of the video are really cool
But if i import that into unreal engine 5, will i have wind setup ? how does it works? can i do some color variation? how about optimization? Will i be able to paint a huge terrain with this grass?

Dhieen
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Welcome back! Please remember about the Thunderstorm tutorial, it was fantastic and it'd be great if you could continue it, with the postproduction phase etc. :)

FFhm
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Thank you for Tutorial! 강의 잘 들었습니다! :)

박지호-hio
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I learned a lot but that's one expensive grass.

sonic
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Thanks for the lesson. Is it possible to change texture for some parts of steams? Or it's always one material for all the copies of trunks+fronds?

Dina
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When you say to export the grass textures in Quixel and to "crop" them, would you mind elaborating on that? I got this far but am having some major issues with all of the blades of grass showing on on the fronds, so I'm assuming it has something to do with the cropping aspect but I'm not sure what you mean by that. This tutorial regardless is extremely helpful, thank you for posting it.

MeeschaMouseArt
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How would you go about lowering the polycount though? If I inted to export it for a game engine, can I do something about that?

ArthurMorganus
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There's just little points on my spline, which makes the grass looks really fake, and I found no where to adjust the number of the point . Is it because I'm using the meter unit?

wuchenghaiSAMA
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And how convenient is it to get this to 3ds max and still keep the animation?

GeorgeNicola
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Ok, so I'm pretty much at the end and I encountered a big problem - the wind looks nothing like the one you show here. I'm working on 9.4 but I suspect it's not that different from the version you're using, and can't for the life of me get the wind effect you have here, with those beautiful individually animated strands. Mine either go absolutely insane or bend uniformly, like one mesh. Any ideas what am I doing wrong?

VMP
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what kind of grass is it? can i paint it on a large landscape with a forest nearby? something like that? id love more info about this

Dhieen
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I'm having a weird problem where my fronds aren't following the bones of the trunk.
SpeedTree also says that the height of my trunk is 1.3m as it is accounting for the polygons even after I disabled them.
How can I fix this?

StrDrift
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"Strands" or "blades" ;)

VMP