Scriptable Objects are an extremely useful Unity feature!

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💬 Scriptable Objects are an extremely useful Unity feature!

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I have come to the conclusion after years of practice with scriptable objects that they are essential for any kind of content that you want to scale.

typhereus
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i know what scriptable object is what i don't know is why the call scriptable object and not data or something.

because the way i see scriptable objects it's for a way to store the data for whatever system you have in game stuff like player data, weapon data, enemy data, ect....

i mean it's i way for the development to keep thos data and to apply in wherever system the have created.

watercat
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i use a lot of unity events. are there ways to combat this?

mishikokenkebashvili
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