Wizard101: Ultimate Guide to Raids! (The Voracious Void)

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00:00 - Intro
01:00 - Before the Raid
02:45 - Vanguard Roles (Storm Hitter Setup)
03:42 - Vanguard Roles (Fire Support)
04:07 - Vanguard Roles (Fire Hitter)
04:25 - Vanguard Roles (Jade Support)
05:12 - General Rules for the Raid
07:14 - Jaguar Fight
09:00 - Phantom Fight
10:20 - Gobbler Fight
11:40 - Badger Fight + Unfun Guy
12:30 - Nullity Fight
17:18 - Outside Drums Info
18:22 - Stars/Chests
19:45 - When/How to do Pet Token
20:30 - Surge/Seraph/Elf Setup and Timings
21:27 - Pulling Mobs (End)
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Google Doc's credited to Thunder!

liahmisavibe
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Guides have been updated to include the new changes to gear and are up-to-date with the best sets possible!

thunder
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Cheers man my group have done raids twice now n we didn’t win. We were 30s off winning but this guide helps. We also did the fire scion tech on jaguar and it worked in 3 rounds

AssautX
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Can you do a raid gear setup guide? Like what gear and stats you run with

leaderboard
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Could you do an "elementary" guide to raids? What is a raid anyway? What do I have to do to do raids? And so on.

NoizyInSeattle
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Hi Liam. Please make a video on the kind of gear set the Vanguard Life uses and spells needs to be placed in the deck.

wolfblade
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why specifically does it have to be a storm who is main hitter if the damage is capped? Is it because they have the highest hitting spells? Why not fire as main hitter and storm back-ups? Fire's backdraft is a very powerful trap, for example.

clarabelldarling
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I have a key for the raids, the question is, do you have to create more keys or the doors remain open and you just have to use the cantrip

Erik_G
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Why can’t a x blade or an x wizard trap, the rules don’t make any sense!

Julia
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found the accent a bit hard to understand, but cool vid

clarabelldarling