Trio Review - What's Your Lowest Card?

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Nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.
The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.
On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.
If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.
Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.

TimeStamps:
0:00:00 - Overview
0:04:16 - Ease of Play
0:04:36 - What I Like
0:06:16 - What I Don’t Like
0:07:13 - What I Can See Others Not Liking
0:08:14 - Final Thoughts
0:09:10 - Recommendations

5.0 - My absolutely favorite games. You can pry them out of my cold dead hands.
4.5 - Love this game! At the same time missing something that would make it a 5. Could be hard to table, lacking variability, a little light, etc.
4.0 - Really great game, almost always keeping, although has meaningful complaints as to what takes away from the experience.
3.5 - Really enjoyed, don't love it, may lose out to better games but the idea of never playing again is a bit sad.
3.0 - A good game, would play and suggest with the right people, if I never played it again wouldn't lose any sleep.
2.5 - A game I'd play again , but will never suggest it myself
2.0 - A game I don't want to play again
1.5 - A game I can't find any reason to recommend
1.0 - A game that is just bad.

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I gotta say that Nana is one of the best card games to have ever come out of Japan. What I love about this game are the many subtle layers within the design and how such a simple design can generate memorable gaming experiences. Each revealed 7 never fails to garner a gasp from the table. Pushing low or pushing high numbers may be more viable if you need to go for the 7s, and you should always be thinking about where the 7s are. My favorite little layer of the gameplay is the bluffing that happens at the higher player counts. Someone's looking for the high card that's in your hand, and you're doing everything you can to bring zero attention to yourself. Love it! I think the design is simple, fresh, and most importantly, nothing like Battle Line or Race for the Galaxy. (There are a ton of those card games out there.)

CardboardEast
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Disclaimer: This is not targeted at the featured game.

If there is one thing I realized watching Alex for a while, then it is the absolute respect he deserves for the discipline needed to tackle such a broad and deep selection of games, as the one he goes through.

At least half of the games he plays I wouldn't touch with a 100 yard stick, not even if I would get paid very well.

Biodelic
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I love the Trio. Lots of fun. Fast, easy to teach, can play anywhere. Delighted to have it in my collection.

DenisRyan
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I grew up playing sheepshead and needed to count cards to be successful (and avoid family ridicule) so I think I would really enjoy this game but have a leg up that don’t have a similar experience

srebme
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I decided to buy Trio, along with Stool Pigeon. Hope to play them soon.

diamondmeeple
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Sometimes a lighter fun game is a good break from those crunchy decision space games. Currently i am addicted to getting a better score in The White Castle (in speaking of crunchy decision spaces).

ryanfifield
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Hi, any idea of the sleeve size for this version?

oplenty
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Normal playback speed: "Hmmm he talks so fast, better to slow it down."
0.75 playback speed: "Now it's perfect except he sounds like he's drunk."

DaweDelete
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Is it vital to sleeve the cards? Are they especially like to wear quickly?

thinusconradie