How to EXPORT Animations from Daz to Blender | Daz to Blender Bridge | Lucid Man Studio

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*The Daz to Blender Bridge is working!* Learn how to export your animations (works for static assets too!) from Daz to Blender using the 'Daz to Blender Bridge'.

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©2022 Lucid Man Studio

#daztoblender #daztoblenderbridge
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man thank you so much, i'm so happy right now! i thought i had to buy the animate2 plugin and in my country that's quite expensive, but now everything works out with just daz to blender, YES!!!!

yanglu
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well THANK YOU, I just spent a solid 2 hours trying to install that Blender plugin, everyone seems to struggle with it, because indeed the fact that you need to install it THROUGH Daz is not very clear nor intuitive. you made that perfectly simple and I wish I had found your tutorial first - liked and subscribed!

nre
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thank for the tut broski . but since you baked the animation can i still control the rig and teak with new animation?

_casg
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Thank you very much for your sharing. Could you make a video tell us how to correctly use the bridge to import pose?

iduwtoh
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Is there a way to do this but in reverse? Say i have a rig in blender and I want to apply a premade animation or pose to it in daz, can I actually do that without messing up the rig itself when I open it in blender? Or is this even possible to begin with

SilentMind
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It won't allow me to import environments and it's greyed up i can only tick skeletal mesh, static mesh and animation, but environment and pose are greyed out.

HarryClipzFilmz
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any way to have the animation imported with the MHX rig?

hydrvnk
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Thank you so much for you video! Does anyone knows why my animation is jerky? the body animation has like a inbetween frame position...

TheNSproject
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Wish every tutorial on youtube would look like yours. But one thing though, can I edit the animation in blender and again bring it back to daz with this bridge ?

lovemonkey
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have you tried with genesis 9, it is not working

cgvaqs
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Is there a way to replace the Daz model with another rigged character in a separate Blend file?

SetMeFree
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so if we have two or more character in the scene and we want to export all of them with their animation?

habibsoufi
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the animation shows up in timeline but not playing

Vertexvoyager
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I saw the Daz to Blender minutes after I downloaded your video on Diffeomorphic out of frustration doing animations in DAZ which is a pain, mostly due to its pathetic animation tools even with Animate 2. The main problem being the PIN function that does not pin firmly. You mentioned the sliding effect, it happens here as well. My concern is that the DTBlender bridge exports the Daz rigging, while Blender rigging has very firm anchorage with the feet on the ground. I could not find a single animation done IN Blender using a Daz character. The Daz armature works but it has no anchorage (pinning) either. The character can be translated through the floor. (I have yet to learn Blender as well). The question is, can one rather use a Blender armature on the Daz character. Perhaps a short tutorial?? See Character Animation Blender 3.2 Beginner Tutorial. In conclusion I must commend you on your eloquent speech and your gifted pedagogue style.

henniedevilliers
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Daz you should update your DAZ to blender bridge so it even exceeds DIFFEOMORPHIC....IE CAN import geo-shells(hoo-has)... Because even if you bring an animation and are not using diffeomorphic ..you're gonna be limited somehow...but if you impart your wisdom and your money to creating the ultimate Daz to blender bridge then there will be 2 awesome bridges in the market.... Come on we already know this is the top software that makes 3-D porn... There are a myriad of other geoshell applications which are not sexual not just those

toapyandfriends
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Once I get past one hick-up, there is another. But I guess that just seems to be normal. 🤷‍♂

grumpyoldfox