Cash or Pass Review - [1200h+ Expert Edition] | Darkest Dungeon 2

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In this video I review DD2, which is difficult for me. This isn't a game I play for a couple weeks and move on from, this is one I've played a lot for a few years now. Don't think it will be all praises despite that. I've been vocal about things I dislike in the game, and I've either spoken to Red Hook personally about it or made videos discussing it. Despite that, I do my best to make sure issues I raise are ones the community feel as well since I don't want the game made for only me.

► Epic Game Store Partner Code: SHUFFLE

0:00 Intro
1:02 Narration
2:51 Art Style
3:23 Music
3:53 UI
5:01 Tokens
6:21 Affinity
7:01 Heroes
8:39 Teams
9:14 Confessions
10:08 Regions
10:59 Roads Get Their Own Section
11:34 Enemy Variety
12:03 Balance
14:22 Progression
15:28 The Future
15:51 The Part You Didn't Skip to Right?
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I do wish the Academic was more of a character than he is in this game.

(SPOILERS)


A ghostly voice of the last victim you murdered directly, by your own hand, tormenting you with memories you tried to forget and forcing you to fix what you've done to the world, reluctantly providing guidance where it's needed. There was potential here.

NotWendy
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Leper is still an absolute chad so i would say 10/10 game

lesso
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I want dd1 with these graphics. I am one of those people that believes dd1 is 100x better than 2, but 2s graphics slap

asmo
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I just picked this up last week and bang my head into a wall for like three straight days before everything clicked. The balancing is so subtly brilliant that as you get better at the game you're rewarded in ways that make progression easier. This is why I love the relationship system. The better you play the more it rewards you. It's like a sense of momentum building

kevindangelo
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With the additional free content on the horizon and the addition of modding tools I'd say it's a great time to dip your toes into darkest dungeon 2.

Brnze.
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I actually like Academic more than the Ancestor. Ancestor is sassy asshole to you but you are actually fixing the mess he created, meanwhile Academic is hopeful and encouraging even if this time you made the mess (also the "You were my brightest student, my research partner, and my dearest friend." hurts so much after learning the full story)

Just my opinion although I learned the story from YT because I'm stuck at 3rd confession :')

grajowiecpl
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Here’s why I bounced off of dd2:
The major improvement over the original game is the combat, which is more strategic in satisfyingly subtle ways. However the emotional weight of the darkest dungeon narrative is missing without the campaign (the excitement of bringing back extra loot to the town, the devastation of a character’s death, etc). This is to be expected from adapting the game to a roguelike, and I commend redhook for daring to go in such a different direction with a sequel. However dd2’s roguelike gameplay elements themselves feel flat as you mostly just upgrade your stats throughout a run—as opposed to the gameplay variety I’ve come to expect from other roguelikes.

I tried to like dd2, I really did, but at a certain point I had to accept I was just forcing myself to play it and move on.

aedrorwindrunner
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i think for me the ultimate dd game would be to have 2’s combat with the hamlet and dungeon crawling of 1. i liked going back to the hamlet after every quest and managing it, i know 2 was supposed to be a rougelike but the lack of permanence (besides memories) always makes me gravitate more towards 1. A third game with everything red hook has learned from 1 and 2 could be absolutely fantastic i imagine

pennalty
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I've waited about 4 years for this game....and it does not disappoint.

TheAgentmigs
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Darkest Dungeon 2 might have some problems, but man this game is so beautiful! I loved this art style since the first one.

jaimecastro
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This game lets me feel the power of flashing a piece of holy paper and kill demons with it so its a Great/10

Alt_Account_
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Your video was very well timed because I was weighing whether to get into the game at the best price point I could muster at present. I have long been interested in both games, in fact I spent some time messing around with Iratus: Lord of the Dead and then got curious about the game it was "reversing" for its concept. So! Thanks, and I plan to thoroughly enjoy myself. I've been itching for a dungeon crawl I can do without sacrificing too many souls in terms of time commitment.

OffToBattle
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I have >1k hours in DD1 & that’s second only to Slay the Spire in total hours across platforms. I love all the DLCs although I will gripe abt CC maps being long. But I bounced off DD2 on PC a year ago. I bought it on Switch to try again, & it’s def improved over what it was.

That said, I just haven’t found the gameplay loop addictive in the same way. Maybe I just need to keep playing, idk. If I were to give advice to devs, it would be that successful implementation of “roguelite” progression (where you force the player to unlock abilities or heroes) has to be done in a way that preserves a sense of fairness from the start.

If you make the player feel nerfed in the first 20hr of the game, they just lose interest since there’s no reward in the risk/reward calculus. You still need an addictive gameplay loop where players can win & lose based on the tools available at the time. Hades & StS do this well. Can you win runs at the beginning? Absolutely, if you know how to play well.

scarletsletter
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Oofff that shade thrown towards the road vs hallway debate... I will say I like that the road over the hallway because it's more interactive with the debris which the hallway did not have and it looks nicer which makes up for the longer time to traverse. (to me, of course)

Edit: About the Gotcha machine. If you haven't gotten every item it unlocks new items (which can be found in the various places you can buy stuff) AND gives it to you for that run.

Also I wish that memory recollection shrines were more plentiful because I feel like many of the heroes are just not very good without those unlocks and it seems to take forever to find them.

darkreaver
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The one thing that endlessly elevated DD1 for was permanence.
Losing heroes permanently meant they actually felt like a precious life. I loved leveling them up, cultivating quirks and going into quests not with the main goal of beating it, but coming out alive.

From my understanding, DD2 does not have this sort of system, being more of a real rougelike, where, when you lose a run, you just start a new one.
This was what immediately put me off on release.
Is this a correct assessment?

I agree that the game looks amazing, and combat improvements are definitely welcome, but I just don't think rougelike is how I would want to play DD.

Argobus
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Grabbed this on Switch! Loved DD1 on PS4. I’m a big Fire Emblem, Dark Souls, and H.P. Lovecraft fan so this is a perfect blend for me! I rebought DD1 on Switch for $10 with all the DLC content. The second one was on sale for a bit with DD1 but I don’t know if the sale is still active.

spiral
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On a side note, this game is goated on the steam deck due to it having a touch screen and saving constantly. It has some bugs at the moment sure but, if you have a steam deck I 200% recommend this. I find in general it's more friendly to play casually than DD1 on a steam deck. Biggest reason is DD1 has a lot of trinket swapping and team planning. DD2 also has these but at a comfortable level for play on the go. I can hop into a DD2 campaign that auto saved while on a bus and get my bearings quickly. I can't do that as much in DD1 because it's like "Oh what was I doing again last time?" and with the way maps and backtracking works it can lead to some stupid situations. DD2 very infrequently has this issue. Not any disrespect to DD1, I just find DD2 to be more portable friendly.

PenumbraDev
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Very nice review all around!
Something i'd personally wish to see is getting more rewards for doing the infernal torches, as it stands they're a good enough way to add replayability to the game and the vitrine unlocking a new skin is cool but i wish we got a bit more, maybe for completing all chapters every 2-3 full torch sets, so there's a bit more feedback on hey im getting something for doing this

Also redhook plz let us change the names on heroes who already have memories why can't we do that :<

rodrixx
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Algorithm gang! As someone who loves DD1 so much and helped me out throughout the pandemic, I love DD2 and its improvements to the series.

The balance is better. The enemies are more difficult to deal with. I prefer DD1 music, except Battle of the Mountain, shit slaps. Better designed bosses. Better overall combat. Enhanced quality to the heroes design, team composition and varied playstyles. I prefer DD1 storyline but I still enjoyed DD2

I personally believe that DD2 appeals to a wider audience simply because playing the heroes are much more personal as you go in a 3hr+ run, unlike the first game that allows 4 crusaders that you can't really connect to. With the exception of Reynauld and Dismas, I feel like the other heroes in my roster are mere soldiers rather than companions presented in DD2. Maybe my first SB and those broken heroes I have with the best locked and prismatic quirks in them, but its still not the same fulfillment I get with my 4 chosen heroes from the beginning upto the end.

Sure there is still work to do in DD2. But let's not pretend that DD1 didn't have controversial patches in the past. Adding corpses was the biggest and even the Radiant update got some flack. The reason people don't call it out is because a lot of the fanbase started DD1 around the time where the game is already much better than its previous versions. DD2 got the short end of the stick because the series is already popular and people have a lot of unreasonable expectations.

I think upon releasing mod support, new updates and the Kingdoms DLC this year, the game would be in a similar situation as DD1 in their release of CoM. So props to Red Hook for overcoming the challenges in 3D and making DD2. I also think that Kingdoms is their test bed for ideas in DD3, combining the strengths of both existing games. See you in 2069!

lesterabinguna
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one thing that i dislike the most is the rank 4 obligatory for most bosses, things like the librarian or the act 3 boss(how to you beat these without hwm, hrl or occ?) i think we need more mechanic bosses that dont need you to have a concistent rank 4 damage(like act 1 and the general with unlocked combat items, not act 2 boss or the

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