Air Nations in War Thunder EXPLAINED: Part 2 - USSR & UK | War Thunder Plane Countries Guide

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Welcome to part 2 of the Air Nation Guide for War Thunder! This is the second episode of the 5-part nation guide for planes. In this episode, we'll go over the Soviet Union and Great Britain.

─── Songs used ───

─── TIMESTAMPS ───
0:00 - Intro

0:08 - ³🇷🇺 Intro
0:40 - ³🇷🇺 Tiers I-II
2:17 - ³🇷🇺 Tiers III-IV
6:02 - ³🇷🇺 Tier V
8:49 - ³🇷🇺 Tier VI
11:30 - ³🇷🇺 Tiers VII-VIII
13:41 - ³🇷🇺 Conclusion

15:26 - ⁴🇬🇧 Intro
16:03 - ⁴🇬🇧 Tiers I-II
18:20 - ⁴🇬🇧 Tiers III-IV
22:33 - ⁴🇬🇧 Tier V
25:47 - ⁴🇬🇧 Tiers VI-VIII
31:05 - ⁴🇬🇧 Conclusion

33:33 - Outro
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Looks like I mixed up the footage for the Sea Venom and the Sea Hawk, apologies for the confusion
Also the Harrier Gr.3 does have countermeasures, I mixed it up with the Gr.1

skDoger
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When in 15:33, Skd39 voiced the British tech tree analysis, despite up top it says mic problems, it actually sounds a lot better with this mic quality since it sounds like old school British broadcast lol. I personally love it

JaimonNorPai
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Imagine if StevenHe voices the China section for part 3.

slippinlouie
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Pro tip! For the USSR I highly highly recommend using their prop planes primarily in ground RB, due to their largely poor high altitude performance you aren't meta in air RB and are largely a free kill for many planes. In Ground RB though you'd be hard pressed to find many fights above 2, 000 metres let alone 5, 000, so you are always at peak performance and don't have to worry about some bf-109 diving on you from space.

JM
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Great guide, been waiting since part one. Also new players, dont be afraid of the limited ammo of the soviet planes. From my experience by the time you reach late tier 3 the aim starts to feel very intuitive and your ammo consumption drops to about 30 rounds per kill.

garlicdragon
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The mic quality for the British was spot on, made it sound like an old documentary. Great guides!

bigsmoke
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Can't wait to see the vulcan make its debut. Saw one in the flesh once in an air show a few years back. I'll never forget that iconic silhouette and the roar of its engines, or the times it managed to slip through the yanks' defenses to make a bombing run on Washington DC in an exercise. I miss it.

grouchypotatowolfpack
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I love early USSR machine guns, they fire very fast, you often have a lot of ammo and are very effective when you get 4 of them.

adsan
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Finally, also, your editing has been getting very good lately.

amatura
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started playing with british tree (yes, including the ground), i must say the .30, although it lacks the power, those planes usually pack quite lot of them (im talking about you typhoon) so you can get some lucky pilot snipes. Also pick tracers for .30 for ez burn

CT--ymmn
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I just love the fact that at 10:38 the instructor said “missed” after the enemy was disintegrated

Riftalgaming
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I wanted to say that the Su-6 is also pretty nimble and can catch some enemies off guard, also thanks to its powerful engine

jacoproita
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Awesome video! 30:00 the harrier Gr.3 does in fact have countermeasures, it's the Gr.1 that does not

NotoTomatoes
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US planes: “I have enough ammo to kill an entire country”

USSR planes: “help I killed one enemy and I’m already almost out of ammo”

jthablaidd
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- I find the lack of comments on Griffon Spitfires having different playstyle compared to Merlin engines on commentary crucial detail missed. They start to weigh a lot and they perform better at higher altitudes than lower, and can be out-turned by other fighters if bleeding too much speed.
- Another note, Sea Fury FB 11 is a hidden gem in naval tech tree, basically a Tempest Mk II at lower BR making it an excellent energy fighter.
- While Tempests are boom and Zoom exclusively, Typhoons can turnfight with anything but japanese at low-mid altitudes.

Grendsterrr
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I care to appeal.
The Seafires and the Sea Fury are some of my favorite planes in all of the game.
Especially the Seafire F Mk.XVII. Due to it's optimized Supercharger, it's incredibly competent in medium and low altitudes, It can engage basically any plane and win. Plus it has some bomb load if it comes to that. It's only drawback really is the 7.7s and the lack of ammo, but It never caused me any real problems.

The Sea Fury is the definition of Skill Issue, and Misfortune. The Sea Fury has some great advantages, and as long as you keep them It's all gonna be fine. But the moment you're caught in a disadvantage, there isn't much to really counter that. If the enemy does not make some Darwin Award winning mistake, you're kinda dead. My recommendation with the plane is to play very carefully. Take your time, whatever you do, I generally retreat and land after each engagement, if I fell like it, and sometimes that Landing Hook is a great supplement to do just that.

barnykirashi
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0:40 actually, 4x PV-1s or 2x ShKAS MG's is firepower to be reckoned with, especially when they're equipped with tracers and aircraft on which they are installed, have 8 secs of turn cycle(or idk how that named correctly)

мемасики-ох
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Thanks for this series of videos, they are really well done! I'm a new player, or rather, I've played in the past but never got past the second generation due to lack of time. I would like to get back to it with a new account, but first I wanted to have an overview of all nations. I will eagerly await for the next video and especially for the one covering Japan because it is from their planes that my passion for this game was born. Thanks again for the videos!

P. S.
Sorry for my bad english, I'm italian xD

Lotus-GamesExperience
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These are great videos! I hope you continue this series for the rest of the nations!

pipboom
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I actually find the Yaks and Lavochkins some of the easiest planes to use in the entire game because of their agility combined with their firepower...

wolftooth