VSC with Frame Perfects counter — Geometry Dash

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VSC with 60 fps frame perfects counter.
0:28 layout version
Frame perfects (fp) are timings when ONLY ONE frame is available for press/release. All fp are computed EXACTLY FOR 60 FPS! Of course, at higher fps there will be MUCH LESS fp or not at all and most of these timings will become EASIER. Keep it in mind!
The second spam at 0:31 usually takes 4 clicks, but on 60 fps it's impossible, you need to make at least 5 clicks. In order for mini wave after this spam to have an available frame for release at 0:31 (fp 21), you need to release in a certain frame (fp 19) on the fifth click on spam and make an extra click on mini wave (it sounds strange, but it’s true). On three spams at 0:29, 0:31 and 0:35 and 4 clicks before the third spam at 0:34, I counted fp considering that a certain number of clicks needed to be made (not to make extra clicks). Some clicks depend on each other as follows: if you press/release in the first available frame, then on the next release/press (or on the next presses/releases), one frame is available, and if you press/release in the second available frame, then on the next release/press, two frames are available. Thus, either pressing or releasing is a fp in any case (for this reason, fp 15,16,36-38 and some others are counted). The final number of fp can vary depending on how you press the last D block at 0:33, how to enter the pink portal at 0:35 and the teleport portal at 0:38. The number of fp up to and including the third spam is counted exactly, considering all possible situations, but after it (fp 41+) there are too many options for how frames can shift to consider them all manually. I tried several options and came to the conclusion that the number of fp after the third spam doesn't change much, and on average there are 21 fp (the spread is about ±2 fp).

Also I can record any your level in high quality. Write to me in Discord (LeTim#2685).
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Please read the description, there is a lot of important information!

LeTim
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That’s almost 4 frame perfects per second. The fact this was even beaten is crazy

rlvideosgunner
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Im honestly suprised its physically possible on 60. Making 60fps challenges really lets you feel how slow 60fps is

rysn
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imagine a 15 second level has more frame perfects than a top 1 demon

mehrimabari
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Still can’t see how this is humanly possible

aprilbrandon
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in order to pass this on 60, you have to do frame alignment on speed portals

Spidapida
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i thought this was physically impossible on 60
edit: now someone's gonna say slaughterhouse is harder because it has more frame perfects 💀

spampersonified
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fun fact: these are 61 fp and (on high fps) vsc has 69-70 clicks depending on how you do the upwards spam so almost half the inputs are frame perfect

Sebi_gd
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The decoration makes it look 100x harder

therealgdx
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I love how the fp counter syncs with the music

zob
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With all the frame perfects in vsc you can make 1 second of a smooth video

El_papeles_marrones
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After 8011 attempts, I finally got to 60% 🎉🎉🎉





on practice mode 💀

PurePain_
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I like how the frame perfect counter syncs with the click pattern

SirGalloppa
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Yes, thankyou. I was asking people how many frame perfects this has the other day

BrodieMitch
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Just because some of the other challenges have a similar amount frame perfects that doesn't mean they are harder. Vsc has some extremely tight clicks are harder on higher fps while some of the clicks get easier. Vsc also has a lot more tricks than the other challenges and includes very fast spams and unique click patterns.

floatthefolf
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I'm proud of myself on atleast doing 1 frame perfect on VSC in 60fps

Kylinity
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Imagine a 10 minute long level with the difficulty of vsc for the entire level

Big_floppa
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VSC has more frame perfects than i have brain cells

noname.wgd
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I love how the counter sound is making music by itself

Pash_art
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Fun fact: vsc has 61X the frame perfects of bloodbath

justacutepanda
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