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Aquamarine with Frame Perfects counter — Geometry Dash

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Aquamarine with 60 fps frame perfects counter.
Frame perfects (fp) are timings when ONLY ONE frame is available for press/release. All fp are computed EXACTLY FOR 60 FPS! Of course, at higher fps there will be MUCH LESS fp or not at all and some of these timings may become EASIER. Keep it in mind!
For fp №4 and 8 2 frames are available, but you need to press in the certain frames so that due to the speed portals frames are aligned in such way that fp №52-54 and 60 become possible.
If before the wave you hold right after the slope, then fp №22 will become impossible. To make it possible, you need to click right in front of the wave portal in a certain frame (fp №9).
For fp №43 2 frames are available, but you need to press in the last available frame for the next release to become possible.
For fp №51 2 frames are available, but you need to release in the first available frame for fp №53 to become possible.
My Discord: letim42#0
Frame perfects (fp) are timings when ONLY ONE frame is available for press/release. All fp are computed EXACTLY FOR 60 FPS! Of course, at higher fps there will be MUCH LESS fp or not at all and some of these timings may become EASIER. Keep it in mind!
For fp №4 and 8 2 frames are available, but you need to press in the certain frames so that due to the speed portals frames are aligned in such way that fp №52-54 and 60 become possible.
If before the wave you hold right after the slope, then fp №22 will become impossible. To make it possible, you need to click right in front of the wave portal in a certain frame (fp №9).
For fp №43 2 frames are available, but you need to press in the last available frame for the next release to become possible.
For fp №51 2 frames are available, but you need to release in the first available frame for fp №53 to become possible.
My Discord: letim42#0
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