Root & The Riverfolk Expansion Setup and Rules

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I'll run you through the law of the forest, so that you know which battles are worth fighting! This is a comprehensive run down of all the rules in the main game and The Riverfolk expansion. I have included sections below, so you can find the information you need more easily, or just watch the whole thing!

00:00 - Intro
05:01 - Root Components
11:50 - Setup (non-faction specific)
16:27 - General Rules (applicable to all factions)
18:17 - Clearings
21:11 - Movement
23:20 - Conflict
26:39 - Cards: Suits, Crafting, Ambushes and Dominance
33:25 - Marquise De Cat
33:25 - Marquise De Cat: Setup
37:22 - Marquise De Cat: Gameplay
42:25 - Eyrie Dynasties
42:25 - Eyrie Dynasties: Setup
45:32 - Eyrie Dynasties: Gameplay
54:08 - Woodland Alliance
54:08 - Woodland Alliance: Setup
55:29 - Woodland Alliance: Gameplay
1:09:03 - The Vagabond
1:09:03 - The Vagabond: Setup
1:13:17 - The Vagabond: Gameplay
1:29:32 - The Winter Board
1:31:20 - The Riverfolk Expansion Intro
1:32:11 - The Riverfolk Expansion Components
1:35:53 - The Lizard Cult
1:35:53 - The Lizard Cult: Setup
1:38:34 - The Lizard Cult: Gameplay
1:50:00 - The Riverfolk
1:50:00 - The Riverfolk: Setup
1:52:59 - The Riverfolk: Gameplay
2:02:53 - The Mechanical Marquise
2:02:53 - The Mechanical Marquise: Setup
2:05:02 - The Mechanical Marquise: Gameplay
2:08:59 - End

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Best full explanation of Root plus Riverfolk expansion I’ve seen

faxanadu
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One rules correction.
When other factions buy riverfolks as mercenaries, they cant move them or use them with dominance. They stay in their clearing, help the buy with "rule" in that clearing and fight for the buyer in that clearing.
But no movement.

viktorkm
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Uh, big problem in your WA demo! Please clarify!

At 1:01:13...Why do you demonstrate moving a Fox base? How can you do that? The Law (8.4.1) states you place a base in a matching clearing "matching an ***unbuilt base***." So, if it's an already-built fox base, it is not unbuilt! Thus you cannot place a base in that fox clearing.

I.e., you only get one clearing per base; you can't just move your bases around to newly revolted clearings --- unless they get destroyed, put back on your board, and you revolt again....

You say, "If it was on our faction board, it would also appear here..." and that explanation just doesn't make sense to me.

It'd be great if this was something the WA can really do. But, I don't think the rules actually allow for this.

malexander
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Thanx for that huge efford to help people understand how to play this game. You ´ve really earned my subscribe. Thanx

pavlatoar
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This was a tremendous help to quickly dive into root. Thanks you very much!

jonasf.
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Really nice work. Your channel is becoming one of my favorites. Keep it up.

jousterO
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It's such a cool and in depth guide. You're awesome. Greetings from Russia

Crosszery
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@1:01:20 In the rule book it says 8.4.1 Revolt. (I) Choose Clearing. A A sympathetic clearing matching an unbuilt base. (meaning you can not revolt in a fox clearing if you already have a fox base, and that fox base does not move. Woodland Alliance's bases don't move once placed)

jamesconlon
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The Riverfolk Company mercenaries can’t be moved like the Vagabond can do with allied warriors. They just count for ruling purposes or to battle in the clearing they are

Feldingor
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I think the creepy vagabond from the expansion is a possum, right? :D

CrazyBunnyGuy
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Do you have any plans to make setup and rules explanation for Underworld (and maybe Clockwork) expansions?

Deadomen
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Hey, niche video!
I really appreciate that you covered also the expansion!

I have a question.
For Mechanical Marquise movements:
In your example you move from a FOX clearing to a RABBIT clearing, but the order card was a RABBIT, so I am a bit confused about this rule...
So, the Mechanical will move from all the clearing or only from all the clearing matching the order card?

alessandrobelli
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I think with the Vagabond quests you have to pick either two cards or scoring for each quest of the same suit. You don’t get both rewards.

paulgoshorn
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I only want this expansion to play the cultists. Is that bad...I don't care, I want it.

enknot
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When you do Tsukuyumi, can you break it down like you did this game? I feel like they're similar in ways.

WitchDoctor
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Im confused. U told us there is a second vagabond in the expansion. Does that mean you can play 7 people?

Anttown
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MarquisE, not Marquis! Arg:! XP


Cool video though. :)
Pretty long but apparently torough and well paced.

ZoidbergForPresident
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1:04:14
It's a one time trigger it cant stack.

MS-qwdp
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Great explanation of the rules, just one question what card sleeves are you using?

tnog
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Now I get it! :D best explanation! Greetings from
Mexico

herolalo