COMP4300 - Game Programming - Lecture 08 - Collision Detection and Resolution

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00:00 - Intro
00:25 - Collisions in Games
04:42 - Collision Detection Problems
06:48 - Bounding Shapes
11:21 - Bounding Box / Rectangle
16:27 - Axis Aligned Bounding Boxes (AABB)
18:15 - Point Inside AABB
20:58 - AABB Intersection Detection
22:39 - AABB Horizontal Overlap
24:17 - AABB Vertical Overlap
25:05 - AABB Overlap Calculation
31:56 - AABB Collision Resolution
39:05 - Detecting Collision Direction
42:12 - Top / Bottom Detection
43:07 - Tricky Resolution Cases
47:19 - Super Mario Bros Example
49:16 - Recommended Videos

Memorial University - Computer Science 4300 - Fall 2024
Intro to Game Programming

This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.

Course Assignments / Files will not be released publicly
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Note: Due to an injury I was unable to deliver this lecture in class. This is a re-upload of the Fall 2023 version of the lecture, with new chapter time stamps.

This lecture is left intentionally a bit short so you can go enjoy some of the recommended videos:

DaveChurchill
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Thanks for sharing. I hope you get well soon.

DDSTrainers