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Andromeda's Edge - 10 strategy tips & tricks
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10 strategy tips & tricks for Cardboard Alchemy’s new board game, Andromeda’s Edge — a worker placement, tableau building, area control game. In a highly interactive playing field, will you focus on battle supremacy, wealth, science innovation, or building a fleet that exercises your faction strengths? The possibilities are many and you have to be ready to pivot if you are directly competing with other players or things are just not going your way, so hopefully a few of these tips will help you on that journey! ***See corrections/clarifications to the video below***
#andromedasedge #cardboardalchemy #boardgames #tabletopgames #tabletopgaming
CORRECTIONS/CLARIFICATIONS:
(1) 01:36 -- I note that developments provide an additional battle die for adjacent regions. They also provide an additional die in the region with the development.
(2) 05:37 -- I make it sound like you can repair a ship damaged in the current battle, but you can only repair ships that were already in the scrapyard as part of Tactical Operations to fuel your loss engine. Ships in the current battle are damaged after that step!
(3) 15:11 -- The video should have a ship in an adjacent region to make clear the 2nd transport placement is valid (as normally a transport can only initially place in an empty region). Otherwise, you would need a tactics or ship upgrade to place a transport with raiders. Fighters and other upgraded ships with "Attack" could place there, though, without an adjacent ship.
00:00 Intro to tips & tricks
01:10 #1 Don’t let them develop (especially early!)
02:24 #2 Develop early
03:04 #3 Don’t sleep on the tactics cards
04:58 #4 Create a good loss engine (aka losing battles doesn’t have to suck!)
08:01 #5 Targeting is powerful (probably more powerful than you think)
09:26 #6 Play to your faction strengths (but don’t be inflexible)
11:42 #7 Don’t obsess (too much) with the industry track (aka ship envy could hurt you)
13:53 #8 Module sneak attack!!!
15:32 #9 Have a station module engine plan (aka shop smartly)
18:35 #10 Don’t forget vault scoring (as an option)
19:25 Conclusion
Thanks to music by Alex-Productions --
Creative Commons CC BY 3.0
#andromedasedge #cardboardalchemy #boardgames #tabletopgames #tabletopgaming
CORRECTIONS/CLARIFICATIONS:
(1) 01:36 -- I note that developments provide an additional battle die for adjacent regions. They also provide an additional die in the region with the development.
(2) 05:37 -- I make it sound like you can repair a ship damaged in the current battle, but you can only repair ships that were already in the scrapyard as part of Tactical Operations to fuel your loss engine. Ships in the current battle are damaged after that step!
(3) 15:11 -- The video should have a ship in an adjacent region to make clear the 2nd transport placement is valid (as normally a transport can only initially place in an empty region). Otherwise, you would need a tactics or ship upgrade to place a transport with raiders. Fighters and other upgraded ships with "Attack" could place there, though, without an adjacent ship.
00:00 Intro to tips & tricks
01:10 #1 Don’t let them develop (especially early!)
02:24 #2 Develop early
03:04 #3 Don’t sleep on the tactics cards
04:58 #4 Create a good loss engine (aka losing battles doesn’t have to suck!)
08:01 #5 Targeting is powerful (probably more powerful than you think)
09:26 #6 Play to your faction strengths (but don’t be inflexible)
11:42 #7 Don’t obsess (too much) with the industry track (aka ship envy could hurt you)
13:53 #8 Module sneak attack!!!
15:32 #9 Have a station module engine plan (aka shop smartly)
18:35 #10 Don’t forget vault scoring (as an option)
19:25 Conclusion
Thanks to music by Alex-Productions --
Creative Commons CC BY 3.0
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