EVERYTHING ABOUT NEW FN CREATIVE CODING! - EVENT BINDING SYSTEM

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Today I show you everything you need to know about the event binding system that got introduced with the 22.20 update into fortnite creative.

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Thanks! I decided I needed to go ahead and convert my map so I could get used to it myself before it was forced on to me! This really helps me to understand it and prepare me better. Keep up the good work!

jakemills
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I think this is more better since you can use multiple channels in 1 option

BloggerKidAshton
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at first i thought this was going to be super difficult but now that im seeing it more in detail, this is x10 times easier than channels

carbone
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Oh my god, I was waiting for this for so long
This is so much better
I no longer have to have a spreadsheet of every channel number to be able to do anything on larger maps

kopioshu
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This looks a bit similar to UE blueprints, maybe they did that so we can learn blueprints for Creative 2.0?

ThatGuyCream
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I’m already used to the new event system because I use Hammer World Editor.

RubRub
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It should be a setting where u can choose the new or old

Assynole
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This almost looks like something from UE5.
Also it's simple coding for beginners

fabtrainspottingandmore
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What this will really really help with is linking multiple triggers to one single Device A can trigger X, Y and Z ..then Device B can trigger X without triggering Y and Z... At least I'm hoping that's how it works
Example; walk into a trigger on channel 1 that triggers 3 lights on channel 2.... But I want to another button that ONLY turns off one light... But all lights are on channel 2....so this new system basically cuts out the middle man that was the channels and gives more of a directly linkage from one device to anther

ubnkilled
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It looks a lot more complex than the old system, but it's a lot easier

ScarletStefan
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This is very good however currently it's very glitchy, I hate how it lists each and every device in the map that can be selected, I think there should be a tag you can add when you rename a device so it doesn't pop up when you wanna add a device to bind it, because lets say you have a bunch of object manipulator devices, one for each prop and you have a bunch of props, it'll be hard to select the exact prop and it clutters the menu, currently I have a item granter that grants when you break a prop but because I have so many props with object manipulators attached to them it's full of devices I can select and I can't find that one, it's a very good system but it needs some work. And currently it's quite buggy on ps4 with the search bar and selecting the device, I've also noticed from time to time it takes ages to pick up and move devices once you take and place a device or copy a device and place down more. But in the future this'll be excellent

platy_da_fish
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As someone who’s being playing creative since season 8, im used to the channel system by now, I think forcing this new system on us shouldn’t happen, this should be an option

MyBedIsInAWall
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I hate this honestly. I miss when it was just numbers and that’s it

ThatRandomName
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Are you able to go back to the old system? If so tell me how please😊

ILoveRMSA
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The naming Device feature went from the least needed feature to the most needed feature

DoubleJ
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I also noticed rotation in the prop mover I think yesterday

Anormalyoutuber
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So far, my main concern is how will older maps work? Thousands if not millions of maps have been made with the Channel system, and if we switch to this system, how will all those old maps work? Epic themselves said that the conversion from Channels to Event system isn't perfect and may break, so converting every channel-using map won't work. That'll leave the vast majority of maps at risk of being broken, and no guarantee if and when their creators would be bothered to fix it with a new event system.

TheEpicGalaxy
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will we have unlimited functions and events, as opposed to being limited to 500 channels?

its_life
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How do you change the names for the device?

epikdamage
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So with that being said great video lol : p

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