Spare Your Pain Using UNITY EVENTS Tutorial

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Programming in general leads to a lot of spaghetti or highly coupled code, ridden with depencies - but for some reason Unity makes this even easier to do. Especially among new developers.

In this Unity Tutorial learn how to utilize Unity Events to easily handle many cases in your games instead of passing around GameObjects and ruining your project.

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#bmo #unity #tutorial
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What makes this tutorial stand out is that you are not trying to implement big game ideas but you stay on the level of the learner. Great job. Keep up the good work!

elysium
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I can't believe I had to go through like 10+ tutorials about events before I found the that explains it in a good way.

anttiv
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This is something every new developer (like myself) should learn! I'll definitely be using this all the time now. Thank you for the amazing quality video!

OMGamingNL
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I have made more than 10 projects and have been developing with unity for 2 years, AND IN ALL THIS TIME I DID NOT KNOW ABOUT THIS, thank you for uploading this video.

Just_Poncho
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Nice tutorial. Personally I prefer C# Action 'events' to really decouple as each object could just implement a method when that event is triggered, and there's no need to hook them in directly. Unity Events seem better to me when you're doing multiple events on the same object, like steps effectively. Having a Unity Event run actions on different objects means you're still having to couple multiple objects in manually via the editor.

damianlord
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No more spaghetti code!! This is such a great way to clean up code, appreciate the tips as always BMO!

mandamoon
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Thanks, I knew this before, but now it's becoming a way clearer.

bloudy.x
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Ty for explaining so clearly to beginners, so many tutorials use fancy lines of code and it's so offputting to follow because it makes you feel so shit for not understanding. THANK YOUUU, SUPER HELPFUL

awawa
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Wow thanks! This opened my eyes to creating more general scripting!

durrium
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You use practical example for UNITY EVENTS, amazing guide.

maazmaaz
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Bro, you explain things so well, ty so much!

megazord
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Damn I really don't understand how you're not yet exceptionally big, your channel is a real gold mine! Thanks for your tutorials!

kurushimee
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4:00 i spent the last 3 hours on youtube looking for this info THANK YOU

jaxxrr
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Thank you. While i knew what these were and what these looked like, i was still unsure how and when to use them. Now i think i do and it is so much clearer.

BrandonNyman
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I always hated unity for not having a good event system, Thank you for telling me about this and thank unity for implementing it

diegogomez
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Finally a SIMPLE demonstration of UnityEvents! This is so helpful. I can alreayd see how much easier so many of my systems can be. Thank you

Liberaven
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Вот такое объяснение очень хорошее, понятное и толковое! А то на "бумаге" делегаты понятны, а на практике сложно применить. Полезное видео, спасибо!

VFX-Artik
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Reminds me of how much I used to use broadcast events in scratch back in the day.

evaunit
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This is gonna help so much. It's the kind of thing I was wishing the code would do.
Now, not as mind blowing as when I discovered dozenal, it's still made an explosion. Love discovering things that work like how I wish the world worked!

rmt
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This helped me so much! I am making a Pong game with a twist, and this helped me to get the Pong part of it done in 10 minutes! This is an absolutely amazing tutorial to watch and I am excited to watch the rest!

madpenguin