Turn-Based Combat | Gameplay System for Unreal Engine

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A Modular Gameplay System for Turn-based Combat in Unreal Engine.

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I've noticed in the video that the battle was triggered on contact. Is there support in here for random encounters? Also, can enemies be set to be selected randomly from a pool, with weighted values? Thank you.

R_Didsy
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What is the difference between this combat system and your Super RPG Framework product??

shokew