10 Hidden Mechanics in the Batman Arkham Series

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Today we're taking a look at 10 hidden mechanics in the Batman Arkham Series that you might not know exist. These secret attacks, hidden mechanics, and obscure gameplay features within the Batman Arkham games aren't just cool to know, but will actually help you substantially in areas like combat and predator!

Batman Arkham Knight, Arkham City, Arkham Asylum, and Arkham Origins are all extremely detailed games and home to many different secrets. This series of mine focuses on uncovering hidden mechanics or attacks within the Arkham series that you might not have known about, so subscribe to not miss future videos like these and check out my channel for more secrets I've already uncovered!
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Are you a fan of the Batman Arkham Series? Well my channel, Knerd, is almost completely dedicated to Batman Arkham videos. From Arkham theories, to game challenges, to uncovering secrets, my channel has it all. Go check out some of my other videos!

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MUSIC USED:
- Regent Hotel (Batman Arkham Origins)
- Weapons Deal (Batman Arkham Origins)
- Insurgency (Batman Arkham Knight)
- Saving Gordon (Batman Arkham Asylum)
- Fear Within (Batman Arkham Knight)
- Stealthy Bat (Batman Arkham Asylum)
- Predator (Batman Arkham Knight)
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▬▬▬▬▬▬▬▬▬▬CHAPTERS ▬▬▬▬▬▬▬▬▬▬
0:00 - Mechanic #10
2:14 - Mechanic #9
2:59 - Mechanic #8
3:59 - Mechanic #7
5:15 - Mechanic #6
6:13 - Mechanic #5
7:13 - Mechanic #4
8:14 - Mechanic #3
9:39 - Mechanic #2
12:04 - Mechanic #1
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Thank you so much for watching. Like the video if you enjoyed, subscribe for more Batman Arkham content, and I'll see you next time...

#arkham #arkhamknight #batmanarkham #batmanarkhamknight #batmanarkhamcity #batmanarkhamseries
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batman arkham knight, batman arkham city, batman arkham, arkham, batman arkham series, arkham knight, arkham city, arkham asylum, arkham origins, Batman: Arkham Knight, batman arkham knight gameplay, 10 hidden mechanics, 10 secret attacks, batman arkham knight secrets, batman arkham hidden mechanics, batman, the batman, batman gotham knights, batman beyond, batman batmobile, batman begins, batman and robin, batman under the red hood, the dark knight, batman gadgets, the batman figure, batman tumbler, batmobile tumbler, dc superheroes, arkham series, batman arkham knight, batman arkham, batman arkham collection, batman return to arkham, batman arkham vr, batman vr, batman the knight, harley quinn
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It's insane that even after all these years and playing all the Batman Arkham games multiple times I'm still learning new things about it. This just proves that the Batman Arkham games are one of if not the best solo games in the world.

ShadowDemon_
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My personal favorite little secret: if you use the special combo batclaw attack on an armored brute, it will take them down instantly even at full health

AdamSoucyDrums
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Healing Grundy is even useful during the first two phases, as it prevents him activating the machine to heal himself, allowing you easy access to all weak points without having to wait for an opening.

DigitalArctic
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Another mechanic that's never really mentioned to my knowledge is that if you hold the grapple button as you grapple you'll hang from the ledge that you grappled to. I've been playing these games for years and never could understand why sometimes id hang and sometimes I would climb up, and so I never utilized the ledge takedowns for that reason.

devastation
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Slamming the knocked out thugs in number 9 may not look useful, but I figured this out on my own while doing AR challenges and it is actually useful for extending your combo and giving you time to think about your next move mid-combat without losing your combo (you can't get hit while doing the slam!)

highlander
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One I find incredibly useful in knight is that you can use the forensic batmobile scanner you use to track the Arkham Knight's cobra tank as a detective mode of sorts in the Batmobile, allowing you to see the cobra tanks through the walls when you're hiding from them. Not sure how common this trick was but I never saw anyone use it after they tracked the tires in the main story, so

LK-
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I refuses to believe this team has made Suicide squad

coringa
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Funniest thing is, you think "Yeah, I knew that. " Then Knerd says "no... Theres more... "

batmaninachair
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I doubt any game or series of games will ever be better than this for me. This is truly the peak. From lore/story (omg, the story) and the voice-acting, over the gameplay to the smallest details 95% of the players will never even encounter, even in multiple play-throughs, put in there for the mega fanatics and just because. It is insane how great this series is.

leme
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I've been playing these games for years and I still managed to learn something new from this video. Great Job

ShagthePoker
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You activate the cinematic glide kick by pressing R3 during it. Didn't know about the grapnels, though. Wonder if it works from other starting positions. Cinematic Batclaw is also compatible with Batclaw Super Stun and Batclaw Kick

You can blind Cobras with the Remote Hacking Device and jam their guns with the Disruptor. I think you can also EMP them with two full bars of secondary weapon energy. What I still need to test is whether destroying them via jamming builds secondary weapon energy

You can disrupt the drone controller's tablet to make it shock him when you hack the drone for a maximum of four simultaneous takedowns

On KBM you can right click on the final thug in a fear chain to transition straight into a Silent Takedown and earn your fear token back. You can activate the Explosive Gel detonator during a fear chain without breaking from it. You can cancel a fear chain by pressing circle or waiting it out to use a different attack against the final target - useful for getting environmental takedowns

You can infinitely stunlock tanky enemies by beating them down to build combo, popping a Special Combo Bat Swarm, Special Combo REC, Special Combo Whip Trip, Special Combo Staff Spin, or Nightwing's electrical shock to clear the surrounding area, then repeating the combo. For Weapon Specialists with shock gloves equipped, try Batarang, Cape Stun, repeat

You can use Nightwing's smash attack to defend against unblockable attacks if you're quick - very useful for shields!

You can interrupt every punch in a Beatdown with a combo gadget for some scary fast tool spam. See Fleaker's video for examples. You can also reset the Triple Batarang combo requirement with an REC for an infinite gadget combo, which is included in my Special Combo Moves guide for Arkham City

Critical Strikes are faster if you don't touch left stick while inputting them, but their range is reduced. They'll automatically target enemies who are about to attack you so you don't have to counter. You can cheese a lot of 3-star requirements by getting a good rhythm going with this

icarusgaming
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Also a cool mechanic for the batclaw is that if you use the batclaw on a brute (with the super combo batclaw upgrade equipped) it can one shot them! Also if you use it on a brute without the upgrade, he will go spinning and knock any thug by him unconscious/stunned!

SOGEDITS
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One more you didn't mention is the grapple cancel. If you press B while grappling towards a gargoyle, it will cancel the grapple and send you flying forward like spiderman. It's a much faster way to travel in predator encounters and is actually a thing I found myself.

yairmimran
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The cinemamatic camera for glide attacks in asylum uses the same button prompts as the dive attack from Arkham city. and while rotating your camera in city, origins, and knight batman does the pre fight animations from the challenge maps, if playing as Robin in knight do the same thing but you can do a glitch by holding gadget to make him hold the staff forever or until you trigger the holding animation again, was useful for photomode at the studio to get a shot of both Tim and Bruce holding weapons.
Happy Thanksgiving!

Bugmultiverse
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The mechanic to not have your main character brutally murdered in a future game was definitely missing…

alexmartin
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Another secret mechanic is the drop attack takedown from arkham origins (maybe arkham city) which when pressing inverted takedown and drop attack at the same time, you're able to do a cinematic drop attack which instantly renders them unconcious and enemy's aren't notified. Great video btw

Official_Ardo
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0:25 You didn't have to do him that dirty... 😭

ProcyonDei
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Amazing stuff, man. Actually never knew about some of these. Great to see niche mechanics like these being documented in such a well-edited video!

orangebrot
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As probably noted below (but just in case not): the directed aerial attack is required to beat the Riddler in ArkCity. Which I can rarely do properly, I just end up try-harding and do it by accident. (It helps that with the Catwoman add-on, you'll get a buffer of 20 extra requirements thanks to Selina -- only some of which are feasible, but still you can sub hers out to help reach the 400 needed to defeat Eddie. So I never have to do the direct aerial to win. But I do still try!)

jasonpratt
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I was playing Arkham City earlier today and got the cinematic mode to happen while using a grapple in the museum. I remembered thinking I’d never seen that before. This explains everything. Awesome!

grumpyrock