What Size is Pixel Art? (Intro to Sprite and Canvas Size)

preview_player
Показать описание
Ok sure, a pixel is one square…but how many of them should you use to make pixel art? In this video, we walk through a few different sizing options based on retro video games to give you an idea of where to start!
————

Check out my art here:

————
I commissioned the music in this video from these fantastic artists:

Title sequence theme music by Failpositive:

All other background music by mcguy215:
Рекомендации по теме
Комментарии
Автор

*turns down to 144p to save on data*
> genius.

thrtbr
Автор

“I make pictures of the tiny squares for fun” say no more, subbed

gilla
Автор

Yup, dropped a couple "merry-o"s in this vid. I thought I hid my Canadian well but it creeps out on occasion 😅

BJGpixel
Автор

"it has a mouse with a left and right click on it"
Apple: Is it possible to learn this power

theravenmonarch
Автор

"Is his name the Pokéman?"

Red:

Lone.Willow
Автор

I have that exact comic! He even signed it with my name on it. That was probably my most memorable stampede experience.

alex_mula
Автор

"What size is pixel art?"
Undertale: *Yes*

keemstarisabaldretard
Автор

This is awesome dude! It’s so evident that you live for this kind of stuff and are genuinely passionate about your craft. Thanks a lot for making this channel, it’s awesome to hear you talk about it. I’ve been following some other animation and art channels so it’s great to be able to add this one to the list :)

philvan
Автор

As someone who's working on their first game ever (pixel are of course) I couldn't thank you enough for all these great videos! Seriously I started off painting literal stick figures and now I can actually put some meat on them lol

ahmednasser
Автор

Every time I hear Maerio, I want to mama my mia outta the window.

Blaineworld
Автор

This thing about size and resolution is also very important on the game design department as well. The small characters usually leave a lot of space on the screen to show more stuff, like enemies and obstacles. These are very good for platformers, where you want to see where you're jumping to, or for exploration games like the 2D Zeldas. The big ones were very good for fighting games, where animation and details are very important, and the only things that matter on the screen are you and your opponent. Artists and game designers have to work together for these details.

rafaelbordoni
Автор

This was exactly what I need right now in pre-production. I use to push pixels in the 90s, so it's fun to see the craft evolving. Thanks again!

dquinnster
Автор

"Is his name the... Pokeman"
Red and Green: (angry silence noises)

cocodevs
Автор

This channel is definitely underrated. More people need to know about this channel than just 8 k

thatboredinternetwanderer
Автор

Bro, this were a beutiful study about pixel art. Damn. I don't usually make any comment on tutorial videos but yours really deserves everty gratitude posible.

riiprafa
Автор

3:40 I prefer 256, it's in the 8x multiplier thingy and so it makes it if you decide to use tiles to make the scenery you won't have to cut any off halfway if you don't want to.

Solesteam
Автор

We really have to make you bigger on youtube... Your work is awesome!

batatasa
Автор

Your face isn't made up of tiny squares, completely distraught 😭

Alvagame
Автор

The day my saviour was born, your videos have been really helpful for my pixel art journey <3

paranoidpumpkin
Автор

Dude, your videos are so professional and your personality is so accessible. Thanks so much for all this.

thomaspeisel
join shbcf.ru