Beginner C++ DirectX Game Programming Tutorial: Lesson 22

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Important announcement at end of video!

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Finally done with the beginner tutorials. I know these videos are kind of old but I appreciate the depth that you go into in explaining stuff. Your humor keeps things interesting without getting stupid. So in short, I guess I'm saying thanks for the tutorials Chili, and looking forward to starting the intermediate ones.

joeburns
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Ahhh, finally finished the beginner series. I have to say, this series really helped me. I still have trouble with pointers, and some of the logic. But I've really enjoyed this series, and how well the Chili explains individual concepts, as well as funnies. And I intend to go on to the intermediate and advanced as well.

Thanks for your work, Chili. Keep on truckin'.

mitester
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I have learned so much by watching these videos.
It was informative, it was motivating, it was hilarious ...
THANK YOU BRO!!!

christophrennebaum
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Brilliant series. I can't wait to see what's next.

I started this series with the hope that you would teach us some 3D rendering. I used to be able to do 3D stuff in VB, but Microsoft have changed all that, and now I can only hit DirectX by using C. Arg! (Whenever I've tried to learn C in the past, I ended up spitting the dummy and giving up.) You've made the transition much easier than I could have hoped. Thanks heaps Chili!

peterc
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It is simple. People will rather play games than try to program any because it is easier and doesn't requier lot of brain. i think there is about 200-300 of us who will be here as long as chili upload new lessons but how GREAT are those lessons you can see in ratio of likes and dislikes... If you check any other C++ tutorials you will see ratio of 5:1 or 4:1 but here is 50:1 and offten no dislikes at all... there is your proof that you are on right place.

ivans
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ReptileNoobGaming The chilli responds to messages all the time on all his vids. At the bottom of your Visual C++ 2010 Express is your compile progress/error window (I don't know what it is really called) but this is the output for the results of the compile. You need to copy the error code to post or we can't narrow down your issue. Be specific :-D

Zerkini
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Couldn't find the vote section on the forum so... MORE C++

Then we can get a game going with all the essentials. 
Thanks for everything :)

Braleven
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i think i know if you go back to the 1st video it had 35, 000 views but as the videos continue people stopped watching and that because few people have the will to work and learn, other people want to make games with no effort And i really appreciate chilies work :D

Boykahmed
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IIn the solution explorer, right click on "Chilli DirectX Framework", go to properties > configuration properites > linker > input > additional dependencies, check to see if "dxerr.lib;" is included on one of the lines, to do this click on the whitespace beside the "additional dependecies" and from the dropdown click edit. If not, go to your visual studio folder in program files, then visual studio, vc, libaries, and look for dxerr.lib, if you cannot find it, download it and place it there.

shakishingi
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this tutorial is very awesome you explain it very detailed so the theory behind it becomes very clear

JakobRobert
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There is a project option that lets you set how much stack space is reserved when your program loads.

ChiliTomatoNoodle
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I want the "GAME OVER, YEAH!!!" message + pic back at the end of each episode!

ngInverse
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22:04

"it'll say: Oh, you can fit that in here easy. And it will allocate us a FUCKER!
Maybe we'll stick it right in here. "

haha, funniest part of this whole series!

JakobRobert
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Make sure all of the files(h) and (CPP) you are using are part of your project

Ewo
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Thanks man for keeping up this Programming Tutorial keep it up

Boykahmed
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Hey thanks for answering this guy's question. I thought I added dxerr.lib to the library list...

ChiliTomatoNoodle
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Hey Chili, I am an experienced programmer and was looking for a series on how to use DirectX, really. Your framework is cool and everything but I'd like to be able to make my own. So while this series was awesome for teaching new people to program, and I'm guessing your brand new one will be a more updated version of this series, where can I learn how to use DirectX alone, and not relearn C++?

Dicks out for Harambe,
-Alan

alanjohnston
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Hey ChiliTomatoNoodle ,
Another awesome tutorial!!!!
I noticed that when I changed my program to use dynamic allocated memory it slowed down...Is it normal ??

dimitrissr
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There is a distinct difference in "style" between all the games I see being made in Java and the games I see in C++, games in Java seem to be a lot more stylized, like delver, minecraft, etc, with low fidelity graphics - the tutorials and games made in C++ I see seem to be an attempt to use high fidelity 3d graphics, which usually ends up looking like garbage without an army of artists working on it. Is this difference in style coincidence, or something to do with the actual language framework?

Bidon
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at about 1 hour you free up the individual items in the array, then free the entire array. I'm still new to this, but wouldn't freeing the whole array free the individual items inside at the same time?

Cosmic-Rey