Gorgeous terrain is SUPER EASY (Unity Tutorial)

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Thanks for watching! Hope you learned a ton.
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thomasbrush
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Bonus tip: Always raise the floor level of your terrain when you start, so you can lower the terrain down, as well as raise it up. 👍 (As a terrain is a black & white heightmap under the hood, it starts out with 100% black so you can't go any lower than that)

SnutiHQ
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15:25 :
"You can paint a ton of trees and unity won't slow down"
My laptop:

sebastianjimenez
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His whole name is "Thomas Brush The Creator of Pinstripe & OnceUponAComa"

ElmetiYT
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If this is gorgeous terrain you must be very easily blown away by any game

ttott
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“Trees don’t grow in water.” Mangrove swamp trees: “Am I a joke to you.”

mb
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Thank You For This! After watching countless videos on this subject all I found was frustration!

Your video was perfectly simple and descriptive for beginning users of unity and your attitude makes the video easier to watch when already frustrated from not finding the help you need, Keep up the great videos man!!

jacksonrecord
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Trees and grass don't grow in a lake! - Well actually...

hiiambarney
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19:01 You've never been to the swamps like here in Louisiana. lol

There are types of trees that do grow in water, and they're super common here. Just get on I-10 between New Orleans and Baton Rouge and you'll see them off the bridges.

Will_Forge
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Dude! This is absolutely the best tutorial for ultra-beginners! I literaly turned youtube upside down to find something easy anought to understand as a beginner...tons of speed designes without dicent explanations. But this tutorial is just amazing! Keep on! Sub and like!

gofrontend
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"It's really, whatever you want it to be. You can create it."
*Bob Ross flashbacks*

gamedokter
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looks like that lake outside wailing caverns you have to collect the shells from

idklol
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There are new terrain tools available where you can sort of "stamp" hightmaps into your terrain (just like gaia works) - when you want good looking terrain, use "real" highmaps (you can create them in photoshop but creating them in Unity would result in ridiculous workload)

Don't even think about using the standard grassblade-texture, it's just really bad, create your own one or download one

Texture tiling is the next problem, you can write a shader to compensate this (or download/buy one)

Texture stretching on vertical parts ... well actually you shouldn't have any vertical parts in your terrain, because if something is this vertical, it should probably be a rock and rocks are meshes. (but if you need them for some reason, use a triplanar shader)

Roads are meshes, rocks, trees, basically the heightmap just defines at what height things are - so the terrain is just like the background, it should look "ok" but your game-world will be formed by meshes.
You have a cliff where the player should not be able to jump down? Mesh.
A road the player can walk on? Mesh.
Sharp edges on the side of a river? Mesh.
Caves? Mesh. Anything that affects gameplay? Mesh. Don't try to make a perfect terrain just by using the terrain ... it won't work.

And before you start at all - watch this guy's videos (I searched for weeks until I found his channel and it seems to be the only one where you really get to understand what it means to build a world for a game)
Craig Perko - Level Design Analysis Playlist

johnleorid
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"okay... this world took me forever to make and is not that good...Oh, THOMAS has a new video! wait... is EASY...
[Flips table upside down]

I know is a bad joke, but now seriously, keep up your amazing work!
You are one of the main reasons my game and my channel exists!
Can't stop talking like a robot on the mic but robots aren't that bad so i will keep trying!
Thanks for your support!
(even if you don't know all of us, doesn't mean you aren't there for us!)

gamedevover
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Just found your channel after watching an interview of you and Game Dev Unlocked. I'm a Unity noob but determined to make a game. Thanks for your videos! I'm starting to learn a lot! :)

Mrjononotbono
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Is it just me, or are those little "subscribe for weekly game dev videos" notifications in his videos extremely annoying?

Obeu
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Now the standard assets bug. You can remove all folders except Environment.
You can also add the basic wind zone 3d object to make trees move.
A nice environment thing is also adding a particle effect like dust.

jeremyh
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Great video and content as always. You have truly inspired me and i think it's safe to say that you're the reason why i'm pursuing my dream of becoming a (indie) game dev. Not only are you very skilled, both at creating games and educational content for YouTube, but you seem to be a fun and charismatic person as well.
I wish you all the best, peace.

LuckyTechy
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I kinda think it looks ok i don't exactly understand what this could be used for but it's kinda nice to know how to make it

XZYSquare
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I remember watching a same exact tutorial.... in 2008, that looked the same :/

CyberWolf