What the hell is happening with Assetto Corsa Competizione?

preview_player
Показать описание

Support the channel by using the affiliate links ( I get a percentage of the sale):
➡️️Fanatec:
Рекомендации по теме
Комментарии
Автор

mustang a sub to the channel
what do you think about this?

randomcallsign
Автор

I hope Kunos has seen the attention LFM has brought upon the ACC and considerd it in AC evo. I feel like an Iracing or LFM style ranking and safety rating inside the game itself would make a lot of people interested

tomsluijters
Автор

I switched to American Truck Simulator. More my speed.

BobK
Автор

People just have nothing to wait for in the game, people were waiting for nordschleife and they got it, now they dont have anything to wait for so they are bored of the game because its not updated anymore 😮

FlatOut.
Автор

Wonder how much of esporf guys hating updates is to do with their setups not working anymore and them having to re learn how to drive as what they were doing before no longer works.

Not saying that this is Daire’s reason, but for some of them it might be a contributor.

AidanMillward
Автор

Imagine giving death threats for a fucking video game

tommyhun
Автор

I doubt ACE will include GT racing as in depth as ACC, those of us who play ACC are there for the experience and if ACE is AC2 then we don't have to worry about ACC being left in the dust.

arturopena
Автор

I’ve been creating liveries for ACC for a living for the past years, and I can say this started long before the announcement of AC EVO.

I think ACC suffers from a problem that seems impossible to solve: there is NOTHING to do outside online racing. And the only available (as, the only real option) for multiplayer is GT3, which is no longer a novelty and has become a saturated market.

The career mode is boring and repetitive, with nothing to motivate you to want to complete it.

Offline races are interesting, but they become dull after a while.

ACC has something very good: it is very "plug and play." Want to race? Perfect! In multiplayer mode, you have over 20 servers with all kinds of people; there will always be an audience. However, the audience is mixed, ranging from aliens to someone who just bought their first G29. Also cheates and divebombers. There’s no lasting fun under those conditions. Additionally, there’s only GT3, where the BoP is random on each server. You need two engineering degrees to create a good setup and two PhDs to exploit the hacks. There’s also a high chance that the car you like, which would help you develop a good learning curve, isn’t competitive on the 5 or 6 tracks that are only raced online.

It’s as if only Spa, Monza, Imola, Zolder, and Silverstone existed. Beautiful circuits like Kyalami, Misano, Bathurst, Laguna Seca, and Suzuka are the exception. And grid filled with Porsches, BMW, Ferrari and AMGs.

It's really repetitive if you ask me.

You have GT4 and GT2, which are super fun cars to drive, but for some reason, no one does anything to popularize them. You can only race them seriously in leagues.

Porsche Cup? No thanks! However, in iRacing, it’s one of the most popular series. Why is it a hit in one sim and not in another?

I think ACC started strong. It was truly synonymous with GT3; I remember being overwhelmed with requests when, starting from version 1.8, using custom liveries became easier. Now, there are hardly any requests, at least not at the level they were 2 or 3 years ago. It was a lot of fun. But eventually, it seemed like even Kunos was updating the game reluctantly. Not to mention that each new version would break one car and make another OP. The Nordschelife for example, was a highly anticipated track. Yet, it's popularity on social media and content creators didn't last long.

A1 ring and Valencia were tracks that were left before reaching their peak.

The Mustang, was just "meh" for a lot of racers. Described it as a M4 with Jaguar sounds. I didn't drive niether the M4 or the Mustang in real life to assert such fact, but it does sounds like a Jaguar lol.

Aris’s streams also brought the game to life with trivia and tutorials. That was another low blow for the community.

On the other hand, LFM opened up a range of possibilities by incorporating Assetto Corsa. It allowed more cars to be raced in different locations. Assetto Corsa doesn’t need to prove anything; we’ve all raced it and we all use it. It’s the new rFactor 1. When they manage to implement Automobilista 2, we’ll have the most enjoyable plug-and-play experience, almost at the level of iRacing. I think that’s where ACC will remain with its loyal fans. In fact, I truly believe ACC would be long gone if it weren't for LFM.

I owe a lot to this simulator, but we have to admit that when it comes to reinventing itself, it hasn’t succeeded. It has conditioned the community to be a one-trick pony.

LecanaldeMz
Автор

As you've stated, the TC0 thing undoubtedly exists but is literally just an esports issue amongst the 1%. Despite that top-level ACC races are still packed. Having said that, ACC is in its twilight years. Development has stopped, ACEvo has been announced so naturally there's some drop-off.

Personally I'm still really enjoying ACC on LFM as far me it provides the best competitive racing experience with packed grids and close racing. I wish there was more certainty of what ACEvo will be. Will it actually replace ACC, or is it an AC sequel, or both combined? We don't know yet.

reckanize
Автор

Great points made. I've never driven a GT3 irl, but some observations of the sim indicate to me that something is wrong:

1) Extensive use of TC 0 (in GT3 cars???);

2) Drivers winning races using slick tires in the rain;

3) Setups with unrealistic values ​​and use of generalized extremes, TOE (even negative values in the rear - WTF???), Camber, Dumpers, Wheel Rates...

Among other crazy things...

Everybody knows that none of this exists in real life racing.
Meanwhile, we see a "cream" of 0.001% of drivers achieving unrealistic lap times, with setups that are apparently even more unrealistic and absurd.
None of this would make sense in a title like ACC, since the partnership with SRO also aims to use real-life data on the cars and feedback from real-life drivers. Otherwise, would it make sense to use a Motec to configure a suspension inn the sim???
It's a shame, but looks like they lost the hand on ACC, the title has apparently been completely abandoned by the developer and the new AC Evo is a turtle that doesn't seem to know where to go.
Kunos just making its competitors happy.

gusfranziskaner
Автор

ACC ffb feeling and such is not my favorite and never has been. But I won't believe that latest update is something horrible and it was so much better before. Because in every single competitive game I've been playing, people are always complaining about "the meta". They say "oh it's AWFUL now before was PERFECT, please bring it back". Then next update comes and now they say the exact same thing again. The reason why is simply because pro-players are so used to how the game currently works, and they hate any change from that more than anything in the world. For that reason I won't believe them when they say stuff like this because pro-players are actually some of the least impartial people to talk about if a change is good or not.

fuzzypancake
Автор

I love ACC. I don't give a crap what some damn YouTuber or e-racer has to say about it. Make up your own mind. Don't be swayed by elitists.

cmacdhon
Автор

Modern sims are getting diluted due to esports, and the growth of the genre. It used to be about making them as realistic as possible given the limitations of pc's, the very nature of it being not real (i.e. no danger) and lots more.
Now, esports and other competitive drivers want better balancing, and an impossible solution to meta exploits.
Mass market wants multiplayer "experience" as labelled in this video, match making etc and lots of content.
Many people want FFB to give them lots of information for driving the car, and not be realistic.
Other people, like myself, simply want the most realistic driving simulator kunos can make, and care little about all these other things. That's what netKar Pro offered at the time compared to other rims and it was a breath of fresh air. Obviously kunos has become more mass market orientated since, and they need to pay the bills, but I hope they don't change their philosophy of what they're trying to achieve for the sake of appeasing esports drivers or youtubers or people that want a driving game, instead of trying to make the most accurate simulation possible.
Sending rear wheel forces through FFB is not realistic.

samueldowney
Автор

The main issue is that Kunos made it absolutely clear that they don't care about ACC anymore. The GT2s are pretty much not able to be bopped on most tracks, the same is true for the GT4s. At the same time there is no communication about AC Evo except some screenshots. No one even knows what type of sim AC Evo even will be.

OldButVerySlow
Автор

The 95% are the bulk who are playing the game, so it's hard to care about esports complaining.

ApexwithDavin
Автор

1.8 my Lexus had a legit fighting chance on majority of the tracks. Since 1.9+ the RCF is basically not good on majority of the tracks. But the zero TC thing needs to be fixed.

imJGott
Автор

Since its launch, I maybe played ACC once a year. And when LFM started, maybe twice a year.

ACC is a game I never understood. While in other games like R3E, rFactor, AMS, iRacing, I could get within the top 10-5% of the top players after maybe a day of acclimating, on ACC I would spend days/weeks practicing, only to constantly drown in the bottom splits. The physics never felt right, car set ups never felt right, the game as a whole just felt wrong every time I played it.

mrhatty
Автор

i'm pretty sure an esports guy has never driven an actual GT3 car in their lives

Duvstep
Автор

It is nice to listen to what competitive experienced online drivers are finding out with ACC updates. I just like racing the tracks and cars offline, so it is mainly just entertainment for me. I found racing in private leagues is just too much effort for me to be competitive and seemed to find certain drivers were way better than the rest of the group. So gave up on the online racing. I do enjoy allot of the SIM racing games.
But thanks for the video and take care.

dathyr
Автор

Your point about ffb and the whole “ taken from steering column so it’s the best” is spot on. The whole point of ffb is to give us information we usually get from g forces felt on the body and through your ass. If a sim is lacking this information and sticking to the steering column information only then it’s lacking. In a real car you feel very little through the wheel.

enzoman
welcome to shbcf.ru